Marble Madness on Doom

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Marble Madness on Doom

Postby Chris Neilson » Fri Apr 25, 2008 6:58 pm

Check out my Marble Madness on doom.

6 level classic here.
Marble Madness 6 level
Attachments
Marble_Madness.zip
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Last edited by Chris Neilson on Mon May 12, 2008 1:05 pm, edited 1 time in total.
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Re: Marble Madness on Doom

Postby Tenement Funster » Fri Apr 25, 2008 7:13 pm

Awesome idea (Marble Madness is radik00l), but not much fun with Doom controls.
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Re: Marble Madness on Doom

Postby Cutmanmike » Fri Apr 25, 2008 7:51 pm

Haha wow awesome. You should make all the levels, and put a score system on to get people to compete for times!
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Re: Marble Madness on Doom

Postby DBThanatos » Fri Apr 25, 2008 10:25 pm

Very simple, yet truly interesting!

A fun fact is that the weird friction in doom makes the player feels like a marble :P

Good work. More levels should be added
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Re: Marble Madness on Doom

Postby Hellish Godzilla » Sat Apr 26, 2008 12:10 am

That was actually kinda fun. This is definitely an idea worth expanding on, like Cutman and DBT said. Maybe an optional 'marble' player skin...?
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Re: Marble Madness on Doom

Postby Enjay » Sat Apr 26, 2008 4:50 am

Heh, yes, cool. 8-)
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Re: Marble Madness on Doom

Postby Apothem » Sat Apr 26, 2008 4:57 am

I think the controls would be fine if you just oriented the camera 180 degrees around the player. It's be fine then. This thing has got some potential, and is definently one of the more cooler things I've seen. Nice work!
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Re: Marble Madness on Doom

Postby Enjay » Sat Apr 26, 2008 5:21 am

I had no problem with the controls at all. I thought they were intuitive enough.
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Re: Marble Madness on Doom

Postby Wills » Sat Apr 26, 2008 7:06 am

This was fun but really really easy. I'd like to see it developed further.
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Re: Marble Madness on Doom

Postby Enjay » Sat Apr 26, 2008 7:15 am

I meant to ask... what does the "floor move on" star do. It's a very long time since I played Marble Madness on the Amiga and I don't remember the details and I can't see it doing anything in this WAD.
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Re: Marble Madness on Doom

Postby Ichor » Sat Apr 26, 2008 9:15 am

I think it's going to be for extra time (assuming there will be a time limit). And the only problem with a marble skin that I can see is you won't know which way you'll be facing, so when you press the forward button, you'll end up going in a direction you would never expect.
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Re: Marble Madness on Doom

Postby Unknown_Assassin » Sat May 03, 2008 3:13 pm

This is fun! :D Controls were hard at first to get used to, though.

I agree with the idea to extend this project.
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Re: Marble Madness on Doom

Postby Snarboo » Sat May 03, 2008 3:32 pm

It's a promising tech demo and I would love to see more. The controls are a bit awkward, though.

A marble skin could work if the you added arrows to skin showing which way the player was facing. It would be kind of goofy but could work very well.
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Re: Marble Madness on Doom

Postby Kom » Sun May 04, 2008 4:11 pm

It's always interesting to see people making wads for ZDoom that are un-Doomlike
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Re: Marble Madness on Doom

Postby Ichor » Sun May 04, 2008 9:31 pm

Snarboo wrote:A marble skin could work if the you added arrows to skin showing which way the player was facing. It would be kind of goofy but could work very well.

Maybe this will help.
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