[CP] The "Ten" Community Project! Completed! First post!!

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Postby Remmirath » Thu Apr 24, 2008 8:24 am

Time for shotties from my map...

http://i254.photobucket.com/albums/hh11 ... 151612.png
http://i254.photobucket.com/albums/hh11 ... 151631.png

Used textures are 12, because i think that BIGDOOR and DOORTRAK are necessary textures...so i suggest FuzzballFox not to consider these in the list...
So i've used 10 textures + BIGDOOR and DOORTRAK...

What do you think about this new rule?
I want to precise that Fuzzball is leading this project, so he must decide whether or not to consider this point... :)
User avatar
Remmirath
Slowest mapper on Earth
 
Joined: 23 Dec 2007
Location: My house
Discord: Remmirath#0424
Twitch ID: TheRemmirath
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: nVidia with Vulkan support

Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Postby FuzzballFox » Thu Apr 24, 2008 8:44 am

Hmm, seems like a good idea, not really sure I want to change too many of the rules because that kind of beats the point of the limitations, "use certain things at your own risk" kind of thing... Try and find a way of around the problem, but if it's impossible I'll think about it! ^^;

Nice screens btw, first map on go- :D
I'll be starting one of mine soon, I have had a free day from college today thanks from this teacher's strike, so I can get working on something myself!

Onslaught Six wrote:I already said I was in--map spot itself doesn't matter.

Slightly disappointed there's no use of custom textures, though, because I was hoping to implement some of my favourite D1 textures--COMPBLUE FTW.

Yeah I know its a shame about the textures, I'm really sorry that there are some good things you may be missing out, but I think people can go back to using the old stuff for good time's sake! XD

If you're not worried about map spot, I'll put you as MAP02- hope this is okay! ^^
User avatar
FuzzballFox
アシレーヌ!! (´▽`)ノ♪
 
Joined: 24 Jan 2008
Location: Hampshire UK

Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Postby Remmirath » Thu Apr 24, 2008 8:56 am

Ok...problem solved
Now i'm using EXACTLY 10 textures...i've removed BRONZE1...
I was using 11 textures, because i was also counting ASHWALL2 that is drawn by default when you split a sector...and i think that F_SKY1 is not considered a texture...

FuzzballFox wrote:Nice screens btw, first map on go


Heh...that's a bit of Torm's mapping style... :D

Praise Tormentor, da Master :rock:
User avatar
Remmirath
Slowest mapper on Earth
 
Joined: 23 Dec 2007
Location: My house
Discord: Remmirath#0424
Twitch ID: TheRemmirath
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: nVidia with Vulkan support

Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Postby daimon » Thu Apr 24, 2008 6:14 pm

Send "finished" map to fuzzball.
User avatar
daimon
the vocaloid / love live doomworld avatar fad starter guy
 
Joined: 23 Nov 2006
Location: malinconia

Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Postby Remmirath » Fri Apr 25, 2008 4:10 am

I've not finished my map yet...when i'll finish it, i'll send him my map... :D
User avatar
Remmirath
Slowest mapper on Earth
 
Joined: 23 Dec 2007
Location: My house
Discord: Remmirath#0424
Twitch ID: TheRemmirath
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: nVidia with Vulkan support

Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Postby Dreadopp » Sun Apr 27, 2008 12:58 am

This project sounds rather interesting. I think I'll give it a go. I guess I'll take the next available single player slot.
User avatar
Dreadopp
I'm in the Zone!
 
Joined: 23 Mar 2008
Location: Wherever you want...

Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Postby esselfortium » Sun Apr 27, 2008 1:07 am

§-Morpheus-§ wrote:Heh...that's a bit of Torm's mapping style... :D

o_O I'm not seeing it. It could definitely use a lot more lighting contrast, height variation, and actual architecture, though. Looks dark and all the detail is very flat.
User avatar
esselfortium
 
Joined: 19 Sep 2006

Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Postby Snarboo » Sun Apr 27, 2008 4:25 am

I've got a quick question: how are animated flats such as water counted? While only the first flat matters for it to animate properly, water/slime use between 4 - 6 flats total. Do you only count the single flat used in the level editor, or count all flats combined?
User avatar
Snarboo
Bacon doesn't know it's not dogs
 
Joined: 29 Nov 2005

Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Postby Remmirath » Sun Apr 27, 2008 4:45 am

I think only the single flat used counts... :wink:
User avatar
Remmirath
Slowest mapper on Earth
 
Joined: 23 Dec 2007
Location: My house
Discord: Remmirath#0424
Twitch ID: TheRemmirath
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: nVidia with Vulkan support

Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Postby Phobus » Sun Apr 27, 2008 6:49 am

Tell you what, as I'm bored, I'll take MAP16 and MAP03, and make some nice little 10 flat/texture maps. They'll be quite simplistic though, as my time is going to be limited an awful lot by my A Levels. I'll start by making MAP03. Perhaps inputting will be better than moaning.

How many players do you want multiplayer to be compatible for?
User avatar
Phobus
Registered Occasional Lurker
 
Joined: 05 May 2005
Location: London

Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Postby Remmirath » Sun Apr 27, 2008 7:56 am

@Essel: what do you think about now?

Spoiler: I love detail
User avatar
Remmirath
Slowest mapper on Earth
 
Joined: 23 Dec 2007
Location: My house
Discord: Remmirath#0424
Twitch ID: TheRemmirath
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: nVidia with Vulkan support

Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Postby Alterworldruler » Sun Apr 27, 2008 9:29 am

Sign me up on MAP04, so i can use 10 textures/flats overall? should'nt be too hard : P
User avatar
Alterworldruler
Crushing your soul, $9,99 per day!
 
Joined: 19 Dec 2005

Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Postby daimon » Sun Apr 27, 2008 4:05 pm

Phobus wrote:I'll start by making MAP03. Perhaps inputting will be better than moaning.


Sorry, but i already made a level for that map! :(

But the project leader doesn't add my map on that slot :geek: :lol:

EDIT: I take a look to Morpheus map and i just said morph u r my bloody hero OMG!
User avatar
daimon
the vocaloid / love live doomworld avatar fad starter guy
 
Joined: 23 Nov 2006
Location: malinconia

Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Postby Phobus » Sun Apr 27, 2008 4:18 pm

Ooops, ok then, Make me MAP05, I'll sort that out tomorrow. No problem. I'll just have to consider a little increase in difficulty and weapon availability.
User avatar
Phobus
Registered Occasional Lurker
 
Joined: 05 May 2005
Location: London

Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Postby FuzzballFox » Sun Apr 27, 2008 5:39 pm

UPDATED MAIN LIST! Kthxbai

Wow people thank you for joining- I didn't expect this much attention, there's a good chance this could end up being finished at some point then! ^^

Snarboo wrote:I've got a quick question: how are animated flats such as water counted? While only the first flat matters for it to animate properly, water/slime use between 4 - 6 flats total. Do you only count the single flat used in the level editor, or count all flats combined?

Animated flats or texture counts as only one, so yeah you can still use them!

Phobus wrote:How many players do you want multiplayer to be compatible for?

However many you feel the map is for- natually they won't be massive maps so 4-8 depending what size you do...considering this is for Zdoom complatible ports, that won't be an issue. :)
User avatar
FuzzballFox
アシレーヌ!! (´▽`)ノ♪
 
Joined: 24 Jan 2008
Location: Hampshire UK

PreviousNext

Return to Levels

Who is online

Users browsing this forum: No registered users and 2 guests