[CP] The "Ten" Community Project! Completed! First post!!

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daimon
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Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Post by daimon »

Hello I've made today this sort of title picture, take a look to it

Image
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Remmirath
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Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Post by Remmirath »

Haha...nice...
Spoiler:
Here's my titlepic:

http://i254.photobucket.com/albums/hh11 ... TLEPIC.png
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Juan "JacKThERiPPeR
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Post by Juan "JacKThERiPPeR »

Is this still alive? :(
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Remmirath
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Post by Remmirath »

Yep. Don't worry...soon i'll PM FuzzballFox for the GFX...
But we're still waiting for other maps...if you want to submit yours, Juan, you're free to do... :wink:
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Phobus
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Post by Phobus »

I'll do my mulitplayer map once I'm finished with Quicky2... that way, if there is still life in the project, I'll know about it. Otherwise I fear another solo release, which would be a pain in the bum really, as I like being able to contribute to stuff like this.
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Remmirath
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Post by Remmirath »

Problem is that FuzzballFox doesn't come around here very often...i've sent him a PM, but he hasn't visited the board yet, so the message is still in my outbox... :(
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corysykes
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Post by corysykes »

is it ok if i map for this now that i have had some ideas?
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Remmirath
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Post by Remmirath »

Feel free to do some maps... :D
CaptainToenail
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Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Post by CaptainToenail »

I would like to make a short map for this, sign me up
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Remmirath
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Post by Remmirath »

I dunno if Fuzzball is going to accept; he doesn't even come here often...
It's like he hasn't shown more interest in this, and i've also sent him a PM, with no reply, unfortunately...but since i'm here, this is gonna remain alive... :D
Then, if you want to use your custom textures, Toenail, you're free to do that... :wink:
Just tell me what map do you want to pick up...

This is the new page...

Mappers

Solo Play:
MAP01: Tech Base §-by Morpheus-§ (Released)
MAP02: Energy Tower by .+:icytux:+. (Released)
MAP03: Knee-Deep in The Crap by Daimon (Released)
MAP04: Freedom by Dreadopp (Released)
MAP05: Gibletarium by Phobus (Released)
MAP06: The Lift by Juan "JacKThERiPPeR (Released)
MAP07: Underways by ImpBoy4 (Released)
MAP08: Library Of Damnation by AndrewofDoom (Released)
MAP09: Pueblo by Snarboo (Released)
MAP10: Telefrag by Captain Toenail (Released)
MAP11: Prospector's Ridge by Project Dark Fox (Released)
MAP12: Sector 16E by Josh (Released)
MAP13: Oh Noes! Water! by AndrewOfDoom (Released)
MAP14: Defender Of The Crown by Daimon (Released)
MAP15: The Eternal Void by Hnsolo77 (Released)
Multiplayer Co-Op:
MAP16: Summoning Temple by Phobus (Released)
MAP17: UAC Command HQ by §-Morpheus-§ (Released)
MAP18: Unknown by Dreadopp (Released)
MAP19: ZDaemon Hotel by Daimon (Released)
MAP20: Survival of the Fittest by Lord_Z (Released)
Secret Singleplayer Map:
MAP21: Skull Dash by Josh (Released)
Other:
Resources compiler and project leader: §-Morpheus-§

The Rules:

-Maps must be in Zdoom (Doom in Hexen) Format and use MAPXX for mapnames
-ACS Scripting is optional, but nothing too complex such as lengthy storys or long dialog please, this is really for gameplay!
-Things like Skyboxs are also optional, but not recommended due to the limitations
-Accessable areas of the map must fit within 1024 x 1024, or if you want a bit more room 2048 x 2048 (Control sectors and Skyboxs don't count)
-As Zdoom doesn't make a distinction between the flats and textures, you can use as many of either as you want, but you can only use 10 in total- meaning you will need to be imaginative in how you use them!
-You can use 10 custom textures and flats from Doom 2 stock textures
(ABORTED)-All levels will be pistol starts, just keep that in mind when using monsters or weapons (stupid rule, maps are sequenced via MAPINFO and you keep the weapons, so rule aborted)
-Difficulty settings are up to you, but nothing insanely hard..without warning..XD
-Can either be single player, or multiplayer...please state which one
Last edited by Remmirath on Fri Jul 18, 2008 12:19 pm, edited 65 times in total.
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Juan "JacKThERiPPeR
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Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Post by Juan "JacKThERiPPeR »

§-Morpheus-§ wrote:I dunno if Fuzzball is going to accept; he doesn't even come here often...
It's like he hasn't shown more interest in this, and i've also sent him a PM, with no reply, unfortunately...but since i'm here, this is gonna remain alive... :D
Then, if you want to use your custom textures, Toenail, you're free to do that... :wink:
Just tell me what map do you want to pick up...

Now, this is the current list of mappers:

Solo Play:
MAP01: Tech Base by Morpheus
MAP02: Free (Onslaught Six took this slot, but he hasn't made any update)
MAP03: Knee-Deep in The Crap by Daimon
MAP04: Freedom by Dreadopp
MAP05: Gibletarium by Phobus
MAP06: Free (A guy named Firmar took this slot, but he hasn't visited since his joining to the community)
MAP07: Free
MAP08: Free
MAP09: Pueblo by Snarboo
MAP10: Free
MAP11: Free
MAP12: Free
MAP13: Free
MAP14: Free
MAP15: Free
Multiplayer Co-Op:
MAP16: Phobus (No title yet)
MAP17: Morpheus (No title yet)
MAP18: Free
MAP19: ZDaemon Hotel by Daimon
MAP20: Free
Other:
Resources compiler: Morpheus

Rules are always the same, except two:

-Maps must be in Zdoom (Doom in Hexen) Format and use MAPXX for mapnames
-ACS Scripting is optional, but nothing too complex such as lengthy storys or long dialog please, this is really for gameplay!
-Things like Skyboxs are also optional, but not recommended due to the limitations
-Accessable areas of the map must fit within 1024 x 1024, or if you want a bit more room 2048 x 2048 (Control sectors and Skyboxs don't count)
-As Zdoom doesn't make a distinction between the flats and textures, you can use as many of either as you want, but you can only use 10 in total- meaning you will need to be imaginative in how you use them!
(OLD RULE CHANGED)-You can use 10 custom textures and flats from your choice...
(ABORTED)-All levels will be pistol starts, just keep that in mind when using monsters or weapons (stupid rule, maps are sequenced via MAPINFO and you keep the weapons, so rule aborted)
-Difficulty settings are up to you, but nothing insanely hard..without warning..XD
-Can either be single player, or multiplayer...please state which one
I've sent a PM to Fuzzballbox about my maps.
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Remmirath
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Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Post by Remmirath »

You won't get much...i've already sent him a PM about the GFX(he said he'd have made some) but i've got no reply...
Just tell me which map you've made... :wink:
Onslaught Six
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Post by Onslaught Six »

§-Morpheus-§ wrote:MAP02: Free (Onslaught Six took this slot, but he hasn't made any update)
That's because I'm lazy and I didn't like where my crappy map was going. >.>
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Remmirath
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Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Post by Remmirath »

So, you aren't going to make a map anymore? That's sad... :(

EDIT: Evidently, i misunderstood his post....
Last edited by Remmirath on Mon Jun 02, 2008 3:30 pm, edited 2 times in total.
CaptainToenail
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Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Post by CaptainToenail »

Well, I've already started with the basic Doom textures so I'll just keep going with those,

Image
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