[CP] The "Ten" Community Project! Completed! First post!!

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Post Reply
User avatar
Remmirath
Posts: 2561
Joined: Sun Dec 23, 2007 3:53 am
Graphics Processor: nVidia with Vulkan support
Location: My house
Contact:

Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Post by Remmirath »

Done! I've repacked the .pk3 and it should be online soon...
However, about the titlepic, Phobus, i think that FuzzBallFox is making it...i'm not good as a graphic editor...i'm almost totally unskilled... :oops:

EDIT:
---///REMOVED LINK\\\---

daimon's maps also in... :mrgreen:
Last edited by Remmirath on Mon Jun 02, 2008 10:26 am, edited 3 times in total.
User avatar
daimon
Posts: 368
Joined: Thu Nov 23, 2006 4:12 am
Location: malinconia
Contact:

Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Post by daimon »

Talking about new maps, here's a public release of "knee deep in the crap", with some details added from the original version got fuzzball, and the brand new map which i was working. The title is "Zdaemon Hotel".

Here's the link of maps:

http://www.speedyshare.com/595621461.html

Enjoy! 8-)

(i hope it works...)
User avatar
Dreadopp
Posts: 453
Joined: Sun Mar 23, 2008 3:42 am
Location: Wherever you want...

Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Post by Dreadopp »

If you guys wanted, you could move my map to a later slot. It does seem a bit early to be getting almost all the weapons.
User avatar
Remmirath
Posts: 2561
Joined: Sun Dec 23, 2007 3:53 am
Graphics Processor: nVidia with Vulkan support
Location: My house
Contact:

Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Post by Remmirath »

Well, you've definitely made a good work...thx for the easter eggs about us in MAP19... :D :D :D
I'll add it to the main package...

Just a question: why did you disable jumping?
Dreadopp wrote:If you guys wanted, you could move my map to a later slot. It does seem a bit early to be getting almost all the weapons.
Not every weapon...you have to find the secret weapon in my map... :D :D :D

Anyway, i think i'm taking another map, this time, multiplayer... MAP16 :D
User avatar
FuzzballFox
Posts: 1905
Joined: Thu Jan 24, 2008 10:19 am
Location: Hampshire UK

Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Post by FuzzballFox »

Heh Heh long time no see guys, sorry about not being around, last few days have been...well bleh.. >:
Anyway- updates to the main pages etc, and Morpheus I've put you on map17 as 16 is already taken! ;3
User avatar
Remmirath
Posts: 2561
Joined: Sun Dec 23, 2007 3:53 am
Graphics Processor: nVidia with Vulkan support
Location: My house
Contact:

Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Post by Remmirath »

Ok, thanks, Fuzzball! :D I forgot Phobus had already taken MAP16... :mrgreen:
User avatar
daimon
Posts: 368
Joined: Thu Nov 23, 2006 4:12 am
Location: malinconia
Contact:

Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Post by daimon »

§-Morpheus-§ wrote:Well, you've definitely made a good work...thx for the easter eggs about us in MAP19... :D :D :D
I'll add it to the main package...

Just a question: why did you disable jumping?
Because JUMPING IS CHEATING and obviously jumping is THE EVIL :lol: :lol: :lol:

ah, and WINNERS DON'T USE DRUGS AND DON'T USE JUMP IN ZDOOM MAPS!!!!!11 :lol: :lol: :lol:

Seriously, i don't love use jumping, jump is cheating and so on...
User avatar
InsanityBringer
Posts: 3386
Joined: Thu Jul 05, 2007 4:53 pm
Location: opening the forbidden box

Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Post by InsanityBringer »

If you believe that, you must have a hard time playing a lot of zdoom maps as they require jumping.
User avatar
daimon
Posts: 368
Joined: Thu Nov 23, 2006 4:12 am
Location: malinconia
Contact:

Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Post by daimon »

InsanityBringer wrote:If you believe that, you must have a hard time playing a lot of zdoom maps as they require jumping.
Yes, but in the most modern maps, jump and crouching too are disabled (unluckily)....
User avatar
Enjay
 
 
Posts: 26517
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Post by Enjay »

daimon wrote:Yes, but in the most modern maps, jump and crouching too are disabled (unluckily)....
I'd say it was the other way around. The most modern maps have areas explicitly requiring jumping/crouching. Anyway, either one is only cheating if it is used to get through a level in a way that was not intended. Ultimately, a player is only cheating himself if he does so, so why not let him do it?
User avatar
Remmirath
Posts: 2561
Joined: Sun Dec 23, 2007 3:53 am
Graphics Processor: nVidia with Vulkan support
Location: My house
Contact:

Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Post by Remmirath »

I agree with Enjay...it hasn't much sense to disable jumping in ZDoom (Doom In Hexen Format) maps...these are maps in which jumping is necessary, so disabling it is pointless...
Anyway, if a player decides to jump in a map not built for that, then he's allowed...if he wants to cheat, that's not your business, nor mine, neither everyone else here... :mrgreen:

Though, i have to admit it, i cheat the great part of the game, by using IDDQD... :-)
User avatar
daimon
Posts: 368
Joined: Thu Nov 23, 2006 4:12 am
Location: malinconia
Contact:

Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Post by daimon »

MMM... no problem, i am agree with you guys :cheers:
User avatar
Juan "JacKThERiPPeR
Posts: 931
Joined: Sun Jun 03, 2007 7:25 am
Location: SPAIN
Contact:

Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Post by Juan "JacKThERiPPeR »

I'll get in. I just sent you a PM.
User avatar
daimon
Posts: 368
Joined: Thu Nov 23, 2006 4:12 am
Location: malinconia
Contact:

Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Post by daimon »

How's going on this crazy community project?
User avatar
Remmirath
Posts: 2561
Joined: Sun Dec 23, 2007 3:53 am
Graphics Processor: nVidia with Vulkan support
Location: My house
Contact:

Re: [CP] The "Ten" Community Project! SIGN UP NOW!

Post by Remmirath »

Well, we're still waiting for more maps...i think that also Juan "JtR" is participating...
Post Reply

Return to “Levels”