[CP] The "Ten" Community Project! Completed! First post!!

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Project Shadowcat
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Re: [CP] The "Ten" Community Project! ALL SLOTS TAKEN Kthxbai

Post by Project Shadowcat »

Morpheus wrote:You don't like it? i made it, because i like modify (but just a bit) the original palette...and it makes my map looking good...
And what about everyone else's?! Others before yourself, man!! :evil: You didn't at all ask anyone else if they minded!
And no, I don't like it.

MAP01: I agree with the others, I did think there was a bit too much firepower in this one. I didn't use the rocket launcher in this map at all.
MAP02: Lots of tough battles here. The Fuzz effect was extremely hard to spot in the wash of dark greys. Railings would have been nice, too -- I think I fell off once due to player error, and another from a blast.
MAP03: Yellow door is marked pink: try 1.0, 1.0, 0.0. :) In addition, the sloped hole in the ceiling is not very symmetrical.

MAP09: <3 for "Gothic Sandy".

MAP11: Morpheus, I posted a modified script for the beginning (one that checks to see if you have a shotgun before it gives you stuff). I had IDCLEVed for each map and I noticed that you did not preserve my script, just for this specific map. What the hell?!

MAP15: Way to end the project! :D
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Dragonfly
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Re: [CP] The "Ten" Community Project! ALL SLOTS TAKEN Kthxbai

Post by Dragonfly »

§-Morpheus-§ wrote:You don't like it? i made it, because i like modify (but just a bit) the original palette...and it makes my map looking good... :)
And I love the new blue. :)
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Lord_Z
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Re: [CP] The "Ten" Community Project! ALL SLOTS TAKEN Kthxbai

Post by Lord_Z »

Josh wrote:And I love the new blue. :)
Same. The yellow looks a bit bright but overall I like the new palette.
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Dreadopp
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Re: [CP] The "Ten" Community Project! ALL SLOTS TAKEN Kthxbai

Post by Dreadopp »

Project Dark Fox wrote:And what about everyone else's?! Others before yourself, man!! :evil: You didn't at all ask anyone else if they minded!
And no, I don't like it.
Calm down there, PDF :P . I suppose there should have been a vote of some sort concerning the new palette. Seeing as there are more people who like the palette, at this moment (hnsolo did not say if he liked it or not), it's only fair (at them moment) that it should stay. I don't mind the new palette, but I question whether we even need it or not. I mean it's not something as big as KDIZD or ZPack (which have similar palettes, if not the same), and not as many levels as well. I am not saying that we should not have one at all (because it does make the levels and monsters look a bit better), I am just not sure whether or not we actually need it.
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daimon
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Re: [CP] The "Ten" Community Project! ALL SLOTS TAKEN Kthxbai

Post by daimon »

Felt glad to know than this wad do over, but wtf i can found a download link for this project?
Josh wrote:
Map03:-
wtf? why is the yellow door pink?!
Oh well, because i'm dork!
Last edited by daimon on Sun Jul 20, 2008 2:42 am, edited 1 time in total.
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daimon
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Re: [CP] The "Ten" Community Project! ALL SLOTS TAKEN Kthxbai

Post by daimon »

Josh wrote:
Map03:-
wtf? why is the yellow door pink?!
Oh well, because i'm dork!
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Dreadopp
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Re: [CP] The "Ten" Community Project! ALL SLOTS TAKEN Kthxbai

Post by Dreadopp »

daimon wrote:but wtf i can found a download link for this project?
Can or can't? If you can't, it was two pages back. Here you go.
Josh wrote:PDF and all others wanting it: http://www.sendspace.com/file/bzrkb8
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daimon
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Re: [CP] The "Ten" Community Project! ALL SLOTS TAKEN Kthxbai

Post by daimon »

thank you, I'll download it right now....
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hnsolo77
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Re: [CP] The "Ten" Community Project! ALL SLOTS TAKEN Kthxbai

Post by hnsolo77 »

Dreadopp wrote:(hnsolo did not say if he liked it or not)
personally i don't really care for it, but i can live with it since it does not bother me... so id say im so-so on this issue

though the palate from DE might work better, but it might not
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FuzzballFox
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Re: [CP] The "Ten" Community Project! ALL SLOTS TAKEN Kthxbai

Post by FuzzballFox »

If anyone can mirror this they can win a cookie, and an internet!
Oh, and I'll edit the main post and topic to include the link on the first post, so people can find this easier!
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Project Shadowcat
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Re: [CP] The "Ten" Community Project! Completed! First post!!

Post by Project Shadowcat »

It's still got a few fixes that need to be done, first (unless they have already been fixed). I'd rather not release it yet.

Once it is fixed, I will support a mirror with the MFZ.
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Dragonfly
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Re: [CP] The "Ten" Community Project! ALL SLOTS TAKEN Kthxbai

Post by Dragonfly »

FuzzballFox wrote:If anyone can mirror this they can win a cookie, and an internet!
Oh, and I'll edit the main post and topic to include the link on the first post, so people can find this easier!
http://trueroleplay.com/josh/TCP.pk3 :D
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Lord_Z
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Re: [CP] The "Ten" Community Project! Completed! First post!!

Post by Lord_Z »

Are we sure all the bugs are worked out?
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Phobus
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Re: [CP] The "Ten" Community Project! Completed! First post!!

Post by Phobus »

We're completed now are we? I thought we were still testing.

Still, if we are all done, expect a link to the /idgames archive version on the contributions section of my site (with some attempt at enticing people to follow the link of course).
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TheDarkArchon
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Re: [CP] The "Ten" Community Project! ALL SLOTS TAKEN Kthxbai

Post by TheDarkArchon »

Morpheus wrote:You don't like it? i made it, because i like modify (but just a bit) the original palette...and it makes my map looking good...
And it makes the water level look odd in GZDoom/Skulltag because the water colour is designed with the original palette in mind.
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