32in24 (Part 6) Return to Basics (02MAR08)

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32in24 (Part 6) Return to Basics (02MAR08)

Postby esselfortium » Sun Mar 02, 2008 1:46 am

I am proud to announce the sixth part of the Cacoward-winning 32in24 speedmapping series! It's taking place today, from 12:00 midnight on March 1st to 12:00 midnight on March 2nd, eastern standard time. That means it already started an hour ago! Hurry up!

If you're not familiar with the 32in24 series, the goal is to create 32 maps of a certain gamemode and/or theme within a single day. This time we're going back to our roots, and making 32 maps based on the first 32in24's rules: free-for-all deathmatch, exactly 24 hours, boom-compatible map format, using doom2.wad resources only.

Da rules:
Boom-Compatible map format
4-8 Player Deathmatch (Include DM Starts, and a P1 start)
Items NOT set to Multiplayer Only
Include an exit in the map
DO NOT LEAVE A 3D MODE START IN YOUR MAP
No new textures: only use doom2.wad textures
New music OK
Post download link to map in this thread
Maps that are deemed crappy will get cut if we go over the 32 map limit
Try to stick around 30 mins to 1 hour build time
Beauty is optional: fun is not

Also, feel free to join us on IRC:
Server: irc.oftc.net
Channel: #32in24

And here's some INTENSE BANANA FLAVOR from Shaikoten to help get you pumped up:
Image

Have fun, go make some maps!
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Re: 32in24 (Part 6) Return to Basics (02MAR08)

Postby hnsolo77 » Sun Mar 02, 2008 2:00 am

ive never given a deathmatch oriented map a try before, i just might give this a shot

ill also posts maps in this post here if i do sucessfully make a couple
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Re: 32in24 (Part 6) Return to Basics (02MAR08)

Postby Juan "JacKThERiPPeR » Sun Mar 02, 2008 6:57 am

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Re: 32in24 (Part 6) Return to Basics (02MAR08)

Postby daimon » Sun Mar 02, 2008 1:40 pm

Here's my contribute for this project:

http://www.speedyshare.com/692282444.html

Title: Uac hangar six

Music comes from TNT: Evilution

ENJOY! :D
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Re: 32in24 (Part 6) Return to Basics (02MAR08)

Postby Xaser » Mon Mar 03, 2008 12:58 am

I actually made something for this. DOING

o_O

Essel, you are a crazy genius for inspiring me to accidentally fix my mapper's block. :P
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Re: 32in24 (Part 6) Return to Basics (02MAR08)

Postby esselfortium » Mon Mar 03, 2008 4:22 am

Don't thank me, thank Shaikoten for starting 32in24 :)

It's 3:21 AM and I need to get some sleep, so here's a mostly-finished version of the wad. It's currently lacking a MAPINFO lump (to set up the music and whatnot for the map33+ overflow map slots) and a proper textfile. http://sl4.startan3.com/wasd/32in24-6-beta1.zip

If you find anything glaringly wrong with it, be sure to let me know!
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Re: 32in24 (Part 6) Return to Basics (02MAR08)

Postby daimon » Tue Mar 04, 2008 3:15 pm

esselfortium wrote:If you find anything glaringly wrong with it, be sure to let me know!


Hello here's some feedback about this beta and a mapinflo lump (if you want it, if not you can use it freely) since i don't seen it here and taking a look in doomworld...

About this feedback all maps are nice looking, and the best are the mechadon and nes maps....
Whatever the following slots don't have a exit: 04, 25, 34, 25, 40.
Attachments
MAPINFO.zip
(1.23 KiB) Downloaded 53 times
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Re: 32in24 (Part 6) Return to Basics (02MAR08)

Postby esselfortium » Tue Mar 04, 2008 3:37 pm

Oh, man. Now I feel bad, because The Green Herring already made a full mapinfo lump for it yesterday. Thank you, though!
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Re: 32in24 (Part 6) Return to Basics (02MAR08)

Postby Xaser » Tue Mar 04, 2008 5:12 pm

Well, this is one nice set of maps here! Hmm.. any chance of this guy showing up on a Skulltag server soon? Or is it already there and I'm oblivious as usual? :P

Oh, and the Deus Vult "Tribute" is a bloody awesome slaughterfest. Doggonit, Huy, quit getting me so addicted! :P
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Re: 32in24 (Part 6) Return to Basics (02MAR08)

Postby esselfortium » Tue Mar 04, 2008 8:49 pm

Here's beta 2. Unless any more major issues are found ("lol I misaligned a texture" doesn't count), this'll be the version that gets uploaded to idgames.

http://sl4.startan3.com/wasd/32in24-6-beta2.zip
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Re: 32in24 (Part 6) Return to Basics (02MAR08)

Postby Skunk » Wed Mar 05, 2008 6:04 am

Hey essel I misaligned YOUR FACE also downloading now
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Re: 32in24 (Part 6) Return to Basics (02MAR08)

Postby daimon » Thu Mar 06, 2008 3:25 pm

esselfortium wrote:Oh, man. Now I feel bad, because The Green Herring already made a full mapinfo lump for it yesterday. Thank you, though!


No problem, chief. Whatever I've downloaded right now the second beta, so i give some feedback for next time. 8-)
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Re: 32in24 (Part 6) Return to Basics (02MAR08)

Postby Xaser » Thu Mar 06, 2008 10:11 pm

I actually did misalign a texture.
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Re: 32in24 (Part 6) Return to Basics (02MAR08)

Postby Jimmy » Fri Mar 07, 2008 4:57 pm

Haha, sweet. You used my music in your map, Xaser. :shock: (Uh, I think you'd know this anyway.)
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Re: 32in24 (Part 6) Return to Basics (02MAR08)

Postby esselfortium » Mon Mar 10, 2008 5:11 pm

http://www.doomworld.com/idgames/?id=15251 Final version of 32in24-6 is up on /idgames/, yay, go play it :D
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