Initially it didn't grab me as being too special. The opening map was crying out for some texture variation and some slopes to make it look a bit more natural. In fact, the whole thing would benefit from some more custom textures. There were some "interesting" decisions too - like making obelisks with steps instead of slopes. It's nice to see models being used but mixed with sector based structures (like the statues outside the tomb) I'm not sure that it worked very well, especially with so much of the mod using standard textures. There were other odd decisions - like the floating translucent ball thing that, I assume, is supposed to look like a light source, but doesn't. It would also have benefited from some custom music. The Doom2 tracks simply didn't work with it.
And I think I may be forced to commit some sort of violent and apparently senseless crime as a result of that maze! You have found a new way to make Doom mazes even more annoying than before. I salute you.

But there were good things about it. There was some cunning use of structures. Despite some special effects and features not sitting well with the pixely-low res standardness of a lot of it, the whole thing did have a fairly consistent feel to it and I found myself getting drawn in. It was too clean for an old tomb but somehow I did find the neatness and relative emptyness quite atmospheric and appealing. Ultimately, by the time I finished it, I was disappointed that there wasn't a bit more to play.
So yeah, I enjoyed it but style-wise I find myself thinking it was neither fish nor fowl. So much of it was made with standard looking doom features that you could easily have made it for any port, certainly for Zdoom, and dispensed with some of the hi-res/hi-tech features. Alternatively, you could have gone all out and made it a GZdoom eye-candy fest. Both would have worked well, IMO, but something sits quite awkwardly about the halfway house approach you took.
Oh, and I forgot to mention that I really like the keys. Small point I know, but they just kind of grabbed me.
