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Re: [WIP] Virus - MAP01 and MAP02 screens p5

PostPosted: Wed Aug 06, 2008 6:06 am
by Risen
Sounds great, I'll keep an eye out for it.

Re: [WIP] Virus - MAP01 and MAP02 screens p5

PostPosted: Wed Aug 06, 2008 6:36 am
by XutaWoo
Awesome.

Also, I know what you meant, but by "resources" you got me wondering if you'll support maps by other people. This is, after all, very unique.

Re: [WIP] Virus - MAP01 and MAP02 screens p5

PostPosted: Wed Aug 06, 2008 10:05 am
by Siggi
Those are nice looking screen shots.

Re: [WIP] Virus - MAP01 and MAP02 screens p5

PostPosted: Wed Aug 06, 2008 10:25 am
by MG_Man
Hey, this looks promising- it reminds me of Descent!

I have a question though, will this have Co-op support? And mabye some deathmatch maps?

Re: [WIP] Virus - MAP01 and MAP02 screens p5

PostPosted: Wed Aug 06, 2008 10:37 am
by Phobus
Its got two player co-op support, and no deathmatch support at all (sorry).

As for other mappers making maps... well, I'm not actively encouraging it, but I don't really mind if somebody does. I've got my own map sets that I want to make obviously, but other people can do it - just credit the person who spent those hours in MSPaint and XWE to make old crappy looking sprites :P

Re: [WIP] Virus - 3 Map Demo released!

PostPosted: Wed Aug 06, 2008 2:26 pm
by Phobus
Here's the link to the page: http://www.phobus.servegame.com/virus.html
and the direct link to the zip: http://www.phobus.servegame.com/ph_virus_demo.zip

Yep, it is indeed done. You can now play MAP01-MAP03 of Virus Episode 1. Next step... rest of the monsters, for Captain Ventris and his cool ZDoom Wars mod :)

Please do comment - I'd like to know what to improve when making later maps. :)

Re: [WIP] Virus - 3 Map Demo released!

PostPosted: Wed Aug 06, 2008 2:28 pm
by Rawr101
Oh boy! *Downloads* Imma try right away! =)

Your maps on Zpack rock enough, i can't imagine how cool this will be ;)

EDIT: hey, that was pretty neat. good job ;)

Re: [WIP] Virus - 3 Map Demo released!

PostPosted: Wed Aug 06, 2008 5:57 pm
by Shadelight
Awesome! Gonna try this out, you'll be hearing from me on MSN tomorrow. :P

Re: [WIP] Virus - 3 Map Demo released!

PostPosted: Wed Aug 06, 2008 6:04 pm
by Project Dark Fox
I fucking like. =D

Re: [WIP] Virus - 3 Map Demo released!

PostPosted: Wed Aug 06, 2008 6:24 pm
by spoone
Yes very well done indeed. Once this thing gets finished fully it needs to have a cacoaward.

Re: [WIP] Virus - 3 Map Demo released!

PostPosted: Wed Aug 06, 2008 6:36 pm
by Cutmanmike
Very weird indeed. You might want to put fast weapon switching on at all times btw.

Re: [WIP] Virus - 3 Map Demo released!

PostPosted: Wed Aug 06, 2008 7:06 pm
by Captain Ventris
Phobus wrote:Next step... rest of the monsters, for Captain Ventris and his cool ZDoom Wars mod :)


Happy face!

Re: [WIP] Virus - 3 Map Demo released!

PostPosted: Wed Aug 06, 2008 9:46 pm
by Unknown_Assassin
Downloading!

Re: [WIP] Virus - 3 Map Demo released!

PostPosted: Thu Aug 07, 2008 3:12 am
by Phobus
Cutmanmike wrote:Very weird indeed. You might want to put fast weapon switching on at all times btw.


Fast weapon switching meaning what? I made it so that the weapons have delays after being shot, and they have single tic raise and lower states.

@All of you who have played it through: If you haven't found the secrets, try checking them out (for something to do), and also, if anybody can beat my fly-through times, I'll change the PAR times to what you acheived, though a demo for proof would be nice :)

Re: [WIP] Virus - 3 Map Demo released!

PostPosted: Thu Aug 07, 2008 3:18 am
by Cutmanmike