[WIP] Virus - Episode 1 "Shareware Release"

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [WIP] Virus - Resources Done

Postby SMG M7 » Thu Dec 13, 2007 8:03 pm

This is one of those projects that fall under "really original stuff." I like those sorts of projects, and the graphics fit in perfectly. No, they aren't insanely detailed, but they fit incredibly well. The screenshots make me think of those old win95 games that I used to love so much. I can't wait to see it to fruition.
User avatar
SMG M7
Woo!
 
Joined: 25 Apr 2005
Location: Here, or there

Re: [WIP] Virus - Resources Done

Postby Phobus » Wed Jan 02, 2008 4:24 am

Ok, for the few of you who are interested, I'll explain why this will take a bit longer yet.

In an effort to make sure I have some independant releases this year (unlike last year) I've taken this project to the early part of mapping (a couple of rooms) and then decided to gear myself up for mapping with another Quicky project. I'm half way through that in the 9 (spread out) days I've had to map on it since starting. The reason I was so keen to do the Quicky project is that it's finally letting me use all of those old ideas I had in a release... plus it's taking a lot less effort than a lot of my recently cancelled projects, simply because it's just Doom 2 mapping with some scripting.

Once Quicky2 is done (there will be a release thread and all the rest of it) I'll get back to this and get the map done as quickly as I can. Of course, school will be starting soon, which slows it all down, but having a real life seems to make ZDoom work pretty slow anyway. Consider this on wait-a-while until I finish the quick map. Besides, knowing how things work out for me, the quick map will probably be the most fun anyway :P
User avatar
Phobus
Registered Occasional Lurker
 
Joined: 05 May 2005
Location: London

Re: [WIP] Virus - Resources Done

Postby Phobus » Tue Jul 15, 2008 5:44 am

*necromancy*

*Bump*

*little bit more necromancy*

And there we are, found the thread again :P

Just an update to say what my plans are for the time being:

I've finished making the resources more complete just this morning. Now that Quicky2.wad is done, and seems to have no bugs, I can upload that to the archives tomorrow and have it done with for good, so that just leaves this wad. The plans for the wad are a doom length episode with a secret map and a credmap sort of thing (like Scourge, but different). However, that takes time, and I may not have enough time, so what I am going to do for sure is try and do as much as possible with the wad (ie. finish a few maps) and release it when my time draws short, as a demo.

Now, if it turns out that I can carry on with it afterwards, then I will, but until then, expect a two or three map demo some time near the end of August, hopefully. :)
User avatar
Phobus
Registered Occasional Lurker
 
Joined: 05 May 2005
Location: London

Re: [WIP] Virus - Resources Done

Postby XutaWoo » Tue Jul 15, 2008 8:21 am

Awesome, this isn't dead and there could be a demo in a month? Great news, Phobus!
User avatar
XutaWoo
one day when going to see the rabbit, there was a previous visitor ...
 
Joined: 30 Dec 2006
Location: beautiful hills of those who are friends

Re: [WIP] Virus - Resources Done

Postby Shadelight » Tue Jul 15, 2008 9:02 am

Yay, maor Virus. :D
User avatar
Shadelight
You must construct additional lumber.
 
Joined: 20 May 2005
Location: Labrynna
Discord: Shadelight#4920

Re: [WIP] Virus - Resources Done

Postby hnsolo77 » Tue Jul 15, 2008 9:48 am

cool, can't wait for the demo
User avatar
hnsolo77
if your life had a face Kim would punch it.
 
Joined: 17 Sep 2006
Location: the mythical land of Toronto Canada. (not really)

Re: [WIP] Virus - Resources Done

Postby Remmirath » Tue Jul 15, 2008 10:51 am

Seconded...i'm really looking forward to this... :D
User avatar
Remmirath
Slowest mapper on Earth
 
Joined: 23 Dec 2007
Location: My house
Discord: Remmirath#0424
Twitch ID: TheRemmirath
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: [WIP] Virus - Resources Done

Postby Phobus » Fri Jul 18, 2008 12:05 pm

Ok, MAP01: Sector Limits is done. Its only small, but its part of an episode, so that doesn't matter too much. Screenshots below in the spoiler. MAP02 will be started tomorrow probably. Turns out I may be able to get the three map demo done quite quickly... and if that happens, maybe I'll do the entire first episode before time may run out as well. I'll try at least.

Spoiler: Sector Limits Screens


Maps will largely be short and non-linear for the most part, showcasing various gameplay ideas, design concepts and slowly introducing the small group of baddies and pickups featured in the first episode (which I will only give a name if I make a second one :P )
User avatar
Phobus
Registered Occasional Lurker
 
Joined: 05 May 2005
Location: London

Re: [WIP] Virus - MAP01 screens p5

Postby Remmirath » Fri Jul 18, 2008 12:21 pm

Nice screens, Phobus...it seems to be promising... :P
User avatar
Remmirath
Slowest mapper on Earth
 
Joined: 23 Dec 2007
Location: My house
Discord: Remmirath#0424
Twitch ID: TheRemmirath
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: [WIP] Virus - MAP01 screens p5

Postby Unknown_Assassin » Fri Jul 18, 2008 12:26 pm

Is there 3 different types of weapons, or is there more? If there is more (eg: 7), I think that might a bit overwhelming for the player. The words might detract the person's ability to battle with monsters.

BTW, cool screens. :)
User avatar
Unknown_Assassin
Bow down to the Protoss Race!!
 
Joined: 12 Apr 2006
Location: Where dead carcasses lie

Re: [WIP] Virus - MAP01 screens p5

Postby Phobus » Fri Jul 18, 2008 1:41 pm

3 ATM, and at most there will be 5 or 6 (probably 5) once all the episodes are done. You see, the HUD was planned to leave space down the side for at least two more, and two more would fit easily by the looks of things.
User avatar
Phobus
Registered Occasional Lurker
 
Joined: 05 May 2005
Location: London

Re: [WIP] Virus - MAP01 screens p5

Postby Phobus » Wed Jul 23, 2008 5:45 am

I've noticed one major flaw with ZDoom and flying players... you can't use portals anywhere where the player can go (and i'd just worked them out too :( ) and likewise using the sky heights to vary buildings and stuff can't work because you can just fly up and see for yourself how that one was hacked into being. However, MAP02 is coming along nicely, as I'm on the major room for the map now, which will house the exit and the way to open it... thing is though I have to draw on artistic reserves to make large rooms interesting because of the monotonous textures, so architecture may take a while for this project. I anticipate having this map done by next week, and then its only one more for the demo.

And as an aside, I got myself a friendly episode 1 boss and decided to match its power against a Doom2 level. It went through pretty much all of MAP10 on UV owning everything in sight (though it'd not have beaten the cyberdemon even if I had decided to take them against eachother)... admitadly friendly monsters have a huge advantage in fights as they're not targeted until they've hit their opponent. Still, that's a measure of its power for you if and when I finish episode 1 and you can fight it for yourself. :P
User avatar
Phobus
Registered Occasional Lurker
 
Joined: 05 May 2005
Location: London

Re: [WIP] Virus - MAP01 screens p5

Postby Cutmanmike » Wed Jul 23, 2008 6:04 am

Very unique, me likes.
User avatar
Cutmanmike
Is it hot in here or is it just ZScript
 
Joined: 06 Oct 2003
Location: United Kingdom

Re: [WIP] Virus - MAP01 screens p5

Postby Wills » Wed Jul 23, 2008 7:54 am

This is very different and looks quite fun.

I imagined a mapset about a virus as taking place mostly underground, in tunnels and chambers around and in lots of machinery, etc. But this looks quite nice.
User avatar
Wills
 
Joined: 11 Jan 2005
Location: The Well of Wishes

Re: [WIP] Virus - MAP01 screens p5

Postby Phobus » Wed Jul 23, 2008 9:56 am

Thank you both :)

@Wills: What you describe is something quite hard to do effectively in Doom (due to the machinery bit, one would expect horizontally moving things better than polyobjects and a lot more besides), and to a certain extent what I'm doing would be better suited to a full 3D engine as well, but there's more to what I'm doing than the idea of a virus. Its a bit more complex and at the same time a fair bit simpler too (artistically mainly).

Progress today:

MAP02 (Recreation) is done! Is an open plan map which works quite nicely for speed running (I flew to the end of the level in 21 seconds as a personal best) but is nicely action oriented too (A UV Max run would involve hunting out some of the monsters, as a bit of a curveball). This map also introduces a weapon, a few pickups (mostly in secrets) and another monster. Arguably easier than the previous map as most of it is space in abundance, and the secrets are more helpful if you manage them.

Spoiler: Recreation Screens


----

Aside from this, I also messed around with the Teledrone to make it a little more interesting (it now has +FLOATBOB whilst it wanders around the area its permitted in, marking a teleporter, first seen in MAP02 as well) and I've made the prism so that it can XDeath and Crash (both of which result in the rest of it shattering, leaving the remaining thing as just one shard), so lets hope you enjoy the sounds of shattering glass :P
User avatar
Phobus
Registered Occasional Lurker
 
Joined: 05 May 2005
Location: London

PreviousNext

Return to Levels

Who is online

Users browsing this forum: 9Rifleman and 2 guests