by Phobus » Thu Aug 21, 2008 7:07 am
As I understand it, Ventris has decided to go without custom HUDs, due to the two mana types not being catered for on most of the HUDs from games. However, that information is quite handy, and does help shed som light on the nuances of HUDINFO (something I've shied away from).
And in other news, I've done the AirCarrier as well now, leaving just the LandCarrier and the Episode 3 boss. Behaviour-wise the AirCarrier may not be perfect, as it probably can't spawn it's Turret or Drones if it gets too close to the floor or ceiling (respectively). However, I did the best I could with what I had, and nothing was going to be perfect where that's concerned. It does work with it's limited numbers, and it does use all of it's animations correctly too (oddly enough I got everything right first time, except for the Drone spawning, because I made an incorrect assumption about A_SpawnItemEx).
I'll do the LandCarrier next because that's got a definite plan for it... after that I'll see if "Felix" can come to fruition.