Phobus wrote:Hmm... seems the secrets and the like in your maps are too clever for me, I didn't find one of them...
I admit that some of the secrets in my maps are not the easiest to find. At the same time:Enjay wrote:....I'd missed a (as he would describe it) "rather obvious" secret.
- 1. I'm sure that you'll agree I don't require the finding of any secrets to make progress - the secrets merely hold goodies to make the going easier.
2. I include a text file describing how to find the secrets.
3. I always provide some clue that there is a secret area. I hope that the player will use the auto-map and do some exploration to figure out where the secret may be. [For example, in Map 31 before you pick up the BFG you will notice that there is a passageway above that (if you looked at the auto map) leads to the blue key that opens the secret exit. You can use the auto map to back-track and find the door that leads to the passage.]
4. I never intentionally make it frustrating for a player to get to a secret area.
5. I believe that secrets should make the player scratch his/her head but still be innovative if possible. Unfortunately, most (if not all) the original ideas have probably already been taken. Therefore I have to stretch really far to make my secrets out-of-the-ordinary.
It does not sound that way, but if you were frustrated at not finding the secrets please let me know.