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Posted: Thu Oct 04, 2007 3:59 pm
by Kate
Belial wrote:oshi
SnowKate709 wrote:(to my knowledge)
That's quite new to me. But at least now I know that it's an idea that's been considered before. =)

Posted: Fri Oct 05, 2007 3:50 am
by Tormentor667
I wa just joking around, not offending ;) It's always good to see yet another project being planned, so don't care about what I say here ;)

Posted: Fri Oct 05, 2007 10:41 am
by Risen
Well, you could try for 2 sidedefs...

Posted: Fri Oct 05, 2007 1:09 pm
by jallamann
Yeah, that'd be the hugest map ever :roll: ;)

Posted: Fri Oct 05, 2007 2:37 pm
by Kate
Risen wrote:Well, you could try for 2 sidedefs...
It'd be one giant unclosed sector (assuming one two-sided line)... Don't think the nodebuilder would like that...

=P

Re: 2SP: The Two-Sector Mapping Project

Posted: Fri Oct 05, 2007 2:56 pm
by Marcus101RR
SnowKate709 wrote:I've just started work on this but it has already been quite a challenge. You see, I've decided while staring at Tormentor's profile, that I wanted to work on a map. A special map. With a catch-22 to it. And I came up with this:

Image

Total, for the entire map. No more, no less.

Although this has been done before, there has never (to my knowledge) been a fully-playable Single-Player map that demonstrates such a feat. Once I develop this map to be interesting enough, I'll eventually start posting screenshots of it. For now you go ahead and tell me that I have way too much time on my hands. =P

EDIT: And by the power of all, I shall give it a name, and it's name shall be ...
What I don't get is, 2 Sectors is 2 Sectors...uh...how can a map be good if it only has 2 sectors!?

Posted: Fri Oct 05, 2007 3:01 pm
by Tormentor667
The only thing that makes no sense for me is doing it again. There has already been a 2-Sectors wad and there won't be any big differfence just becaue we are doing it now for ZDoom. I'd suggest coming up with something new and better

Posted: Fri Oct 05, 2007 3:05 pm
by Marcus101RR
Tormentor667 wrote:The only thing that makes no sense for me is doing it again. There has already been a 2-Sectors wad and there won't be any big differfence just becaue we are doing it now for ZDoom. I'd suggest coming up with something new and better
Doing it again, since when was a megawad of 2 sectors made!? The "2Sectors.wad" is not 2 sectors it has way more than 2 sectors which is why the name impies doesn't make sense. PLus your Avatar says 2 sectors is not enough. LOL so i rest my case.

Posted: Fri Oct 05, 2007 3:36 pm
by Kate
I do it for sh*ts and giggles and because I find it genuinely fun to map for. =P

One could also say it's viable proof that one doesn't need eye-popping 2000-sector graphical detail with gradient shadows and maps larger than the entire Seven Portals hub from Hexen for a wad to be generally fun.

But I digress. I just really felt the need to get that off somewhere, especially as of late. That's really been bothering me. =/

Posted: Fri Oct 05, 2007 3:56 pm
by Amuscaria
I thnk with some really creative and clever use of actors, sidedefs, and textures, this might work out pretty decently. After all, didnt "Rise of the Triad" have like basically 2 secotrs anyways? Aleast it looked that way.

Posted: Fri Oct 05, 2007 3:57 pm
by Gez
Marcus101RR wrote:The "2Sectors.wad" is not 2 sectors it has way more than 2 sectors
Well yeah. It has 37 maps, so that's 74 sectors total. :roll:

Marcus, once again, you don't know what you're talking about. Doom's sectors don't have to be continuous. Each of the maps in the 2sectors wad does contain only two sectors.

Posted: Fri Oct 05, 2007 5:42 pm
by Risen
SnowKate709 wrote:It'd be one giant unclosed sector (assuming one two-sided line)... Don't think the nodebuilder would like that...

=P
One basic 1s line, and one 1s switch would get you much further. But a lot of nodebuilders still wouldn't like it.

Still, I've never seen a map based around severely restricting sidedefs. That would be a new and interesting challenge.

Posted: Fri Oct 05, 2007 8:35 pm
by Nash
Marcus, with all due respect, just STFU!

Posted: Fri Oct 05, 2007 9:07 pm
by XutaWoo
Need demo as soon as first level is finished.

Posted: Mon Oct 08, 2007 10:57 am
by HotWax
Eriance wrote:didnt "Rise of the Triad" have like basically 2 secotrs anyways? Aleast it looked that way.
Well, technically it didn't use "sectors", but it would actually be the equivalent of a 1-sector Doom map, but with more limitations.

Basically it was Wolf3D with floor and ceiling textures, the option to use a sky instead of a ceiling, the ability to specify one (1) ceiling height per level, and a whole bunch of pointless gibs.