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2SP: The Two-Sector Mapping Project
Posted: Tue Oct 02, 2007 1:12 am
by Kate
I've just started work on this but it has already been quite a challenge. You see, I've decided while staring at
Tormentor's profile, that I wanted to work on a map. A special map. With a catch-22 to it. And I came up with this:
Total, for the entire map. No more, no less.
Although this has
been done before, there has never (to my knowledge) been a fully-playable Single-Player map that demonstrates such a feat. Once I develop this map to be interesting enough, I'll eventually start posting screenshots of it. For now you go ahead and tell me that I have way too much time on my hands. =P
EDIT: And by the power of all, I shall give it a name, and it's name shall be ...
Posted: Tue Oct 02, 2007 2:06 am
by DBThanatos
i have to say im truly amazed what can be done with 2 sectors!! i have never seen that 2 sector megawad. now putting that effort into a sp level would be more interesting, since the megawad seems to be just deathmatch maps (i didnt tried every map). good luck with this strange idea
DBT
Posted: Tue Oct 02, 2007 4:42 am
by Nash
I'm looking forward to this! BTW 2sector DM rules, fast-paced crazy fun on LAN!
Posted: Tue Oct 02, 2007 6:28 am
by Cutmanmike
I'm not sure how much fun you can get out of 2 sectors.. unless you're making the floors/walls/ceilings out of actors?
Posted: Tue Oct 02, 2007 6:45 am
by Kate
Creative use of actors and linedefs. =)
Posted: Tue Oct 02, 2007 10:05 am
by Mechadon
Only 2 sectors, eh? I'd really like to see where you go with that limitation. You can definitely use some 'tricks' with just linedefs and actors...I'll be looking forward to your progress!
Posted: Tue Oct 02, 2007 12:24 pm
by Enjay
Not quite the same thing but I once did a "proof of concept" map where there was essentially only one room and a corridor behind the room. If you left the room by the North opening, walked around the room via the corridor and came in the South opening, you had crossed a line def that made the room look totally different texture-wise. If you went in the reverse direction, it put the room back like it was. I did 5 different room setups. Kind of fun, I guess.
Posted: Tue Oct 02, 2007 12:48 pm
by Kate
Posted: Tue Oct 02, 2007 12:53 pm
by Siggi
You do realize the browser loads the pictures even if they're in a spoiler?
It does that for me at least.
Posted: Tue Oct 02, 2007 1:00 pm
by Kate
Opera 9.23 does no such thing for me... It won't load them until I show it. I guess it depends on the browser. I wanted to be considerate to the page layout anyway.
Posted: Tue Oct 02, 2007 1:21 pm
by Siggi
I know, which is why I thought I'd mention it.
The gesture is appreciated.
Posted: Tue Oct 02, 2007 1:35 pm
by wildweasel
I don't believe Firefox loads the images until the spoiler is opened, either...not for me at least.
Posted: Tue Oct 02, 2007 1:40 pm
by Wills
Hey, I was doing a two-and-a-half sector map for TARD II.
Posted: Tue Oct 02, 2007 2:30 pm
by Nash
For me, if I want to post large screenshots, I always put them in spoilers; NOT because I think it'll decrease loading times, BUT to respect the forum layout.
Posted: Tue Oct 02, 2007 6:44 pm
by HotWax
Erm.. So basically this is a project to make ZDoom look like ROTT?