It's a pity that even with the MAPINFO feature to disable jumping and crouching, there are still many who aren't aware of the feature.
I added it to this WAD's MAPINFO before playing it so I wouldn't ruin the experience.
This is a nice WAD. Good job, Karnizero.
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That's another solution, of course. Clearly the WAD isn't meant to be jumped in (as was obvious from the first post ) but a WAD that is making such extensive use of modern just feels odd (to me) to not allow jumping.
However, it's the authors choice of course and my choice whether I choose to comply with that. Either way, it's still a cracking level.
However, it's the authors choice of course and my choice whether I choose to comply with that. Either way, it's still a cracking level.
You mean you don't?
Yeah, but hopefully you see my point. You've used dynamic lighting extensively - like modern games. You've used 3D architecture - like modern games. You've got other modern game goodness, OpenGL, Mlook, etc etc and yet you are disallowing jumping: something that most, if not all FPS games since at least Quake have had. IMO it just doesn't fit with everything else you've done to the level, that's all.
Either way, I'm not really bothered. I was just mentioning it as something I thought was out of step with the rest of the feel of the level. It's still a cracking level.
Yeah, but hopefully you see my point. You've used dynamic lighting extensively - like modern games. You've used 3D architecture - like modern games. You've got other modern game goodness, OpenGL, Mlook, etc etc and yet you are disallowing jumping: something that most, if not all FPS games since at least Quake have had. IMO it just doesn't fit with everything else you've done to the level, that's all.
Either way, I'm not really bothered. I was just mentioning it as something I thought was out of step with the rest of the feel of the level. It's still a cracking level.
I have told in the first post that the player CANNOT jump. And also the original map is not designed for jumping, so i keep that. That is only a remake, so, only eyecandy and such is changed, but not playabilityEnjay wrote:You mean you don't?
Yeah, but hopefully you see my point. You've used dynamic lighting extensively - like modern games. You've used 3D architecture - like modern games. You've got other modern game goodness, OpenGL, Mlook, etc etc and yet you are disallowing jumping: something that most, if not all FPS games since at least Quake have had. IMO it just doesn't fit with everything else you've done to the level, that's all.
Either way, I'm not really bothered. I was just mentioning it as something I thought was out of step with the rest of the feel of the level. It's still a cracking level.
But dont worry, my next (nearly finished map) will allow jumping.
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