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Postby Nash » Tue Oct 02, 2007 5:40 am

It's a pity that even with the MAPINFO feature to disable jumping and crouching, there are still many who aren't aware of the feature. :(

I added it to this WAD's MAPINFO before playing it so I wouldn't ruin the experience.

This is a nice WAD. Good job, Karnizero.
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Postby Enjay » Tue Oct 02, 2007 9:58 am

That's another solution, of course. :) Clearly the WAD isn't meant to be jumped in (as was obvious from the first post :oops: ) but a WAD that is making such extensive use of modern just feels odd (to me) to not allow jumping.

However, it's the authors choice of course and my choice whether I choose to comply with that. Either way, it's still a cracking level. :)
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Postby Karnizero » Fri Oct 05, 2007 11:27 am

And GzDoom also allows to use IDDQD and IDKFA, so lets use then all the time 8)
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Postby Enjay » Fri Oct 05, 2007 11:45 am

You mean you don't? ;)

Yeah, but hopefully you see my point. You've used dynamic lighting extensively - like modern games. You've used 3D architecture - like modern games. You've got other modern game goodness, OpenGL, Mlook, etc etc and yet you are disallowing jumping: something that most, if not all FPS games since at least Quake have had. IMO it just doesn't fit with everything else you've done to the level, that's all.

Either way, I'm not really bothered. I was just mentioning it as something I thought was out of step with the rest of the feel of the level. It's still a cracking level. :)
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Postby Karnizero » Tue Oct 09, 2007 3:23 am

Enjay wrote:You mean you don't? ;)

Yeah, but hopefully you see my point. You've used dynamic lighting extensively - like modern games. You've used 3D architecture - like modern games. You've got other modern game goodness, OpenGL, Mlook, etc etc and yet you are disallowing jumping: something that most, if not all FPS games since at least Quake have had. IMO it just doesn't fit with everything else you've done to the level, that's all.

Either way, I'm not really bothered. I was just mentioning it as something I thought was out of step with the rest of the feel of the level. It's still a cracking level. :)


I have told in the first post that the player CANNOT jump. And also the original map is not designed for jumping, so i keep that. That is only a remake, so, only eyecandy and such is changed, but not playability ;)
But dont worry, my next (nearly finished map) will allow jumping. :P
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Postby Unknown_Assassin » Tue Oct 09, 2007 8:11 pm

@Karnizero: If you want to prohibit players from jumping, type 'nojump' in the MAPINFO.
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Postby Karnizero » Wed Oct 10, 2007 3:46 am

Unknown_Assassin wrote:@Karnizero: If you want to prohibit players from jumping, type 'nojump' in the MAPINFO.


Ok, thanks for the tip :D
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