Page 5 of 9

Posted: Fri Oct 05, 2007 3:17 pm
by Amuscaria
Most atmospheric. Kinda like Blood, but creepier.

Posted: Fri Oct 05, 2007 5:17 pm
by Unknown_Assassin
Oooh...Pandemonium Shadow Show. This should be interesting.

Posted: Fri Oct 05, 2007 10:05 pm
by Nightmare Doom
For more Atmospheric inspiration, be sure to get Carnage for Blood...(also try to rip the ambient sound files from this mod aswell for this wad...)

Posted: Fri Oct 05, 2007 11:56 pm
by Ryan Cordell
First, I dunno how it'd look like, but you should try hacking the Playpal/Colormap to give a 'fullbright' ordeal only for the torch's flame.

Posted: Sat Oct 06, 2007 2:39 am
by .+:icytux:+.
now that is a more blood themed happy time circus :D

Posted: Sat Oct 06, 2007 10:01 am
by Tormentor667
Okay, after a whole saturday of work, I finally finished what I wanted to have: My perfect vision about how TCOTD:Apocalypse is going to look like. I planned and already implemented several things out of different sources to make sure that this is a totally new Doom experience for everyone.

Imagine elements combined out of Blood, Silent Hill and Resident Evil in Doom to realise a really scary and moody atmosphere :) This won't be about "Kill monster and find keys", its much more, as more work has been put into the background setting of the city, the persons who live(d) there and why this became into such a hostile place at the end ;)

New Screens soon!
Cheers,
Torm

Posted: Fri Oct 12, 2007 10:30 am
by Tormentor667
Yet another news text, but no screens as I have decided so far to not post any more screenshots until I am ready to release the map ;) (yes, I am not kind!)

I am working on the map every day, and every day I get some more ideas and rooms finished and the longer I work on the map the more different it seems to get.

First at all, Detal Addicton aside, the map is about 60% finished and has 1.200 sectors and yes, that's not much detail indeed ;) With the help of dynamic lights and lots of darkness, there is actually even no need for much detail and gives me the chance to concentrate on more important things finally.

I decided as well to slow down the player to make things slower, longer and more frightening as you aren't the super fast Doom Guy anymore. Same goes to weapons, as a total of 5 weapons is by far enough for a one-map project.

Beyond, ingame you will find letters, scripts or other stuff you can read or use to help you getting through the town and even more important: Telling you the story. It's not like in TCOTD Volume 1, were you actually didn't get an idea about what actually happened here. In Apocalypse, this will change and in the end, every open question you had before is closed. Well, at least that's what I am aiming for :)

Do not expect "Key Hunts", do not expect linearity and do not expect corridors filled with monsters, this will be very different from my other work.

Posted: Fri Oct 12, 2007 11:22 am
by Siggi
Sounds interesting.

Posted: Fri Oct 12, 2007 12:23 pm
by Ryan Cordell
And please, DO make use of the environment and ambiance sounds. Birds chirping, creepy squeaking doors, maybe something else would REALLY help.

Hell, a major play-attraction with Shadow Warrior for me is solely the atmosphere. It just paid great attention, as did Blood. :wink:

Posted: Fri Oct 12, 2007 12:42 pm
by Unknown_Assassin
Psycho Siggi wrote:Sounds interesting.

Posted: Fri Oct 12, 2007 3:37 pm
by XutaWoo
Unknown_Assassin wrote:
Psycho Siggi wrote:Sounds interesting.

Posted: Fri Oct 12, 2007 3:46 pm
by Zenon
.+:icytux:+. wrote:now that is a more blood themed happy time circus :D
OOOoooohhh, this promises to be fun! [/caleb]

Posted: Sun Oct 14, 2007 11:03 am
by Tormentor667
Map Overview, about 70% done with the layout and puzzle routes:
Image
(not on the map are the countless control sectors and portals :P)

Posted: Sun Oct 14, 2007 11:52 am
by Jimmy
Holy shit. :shock:

That looks amazingly fun.

Posted: Sun Oct 14, 2007 12:05 pm
by Kate
...Okay...

Now how does that look in the game?
(Not trying to be sarcastic or anything, but an editor shot doesn't really give much detail imo)

Nonetheless I'd say it looks 'okay' for what it is...