[TCoTD : Apocalypse] Outdated | Obsolete
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Tormentor667
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- Graf Zahl
- Lead GZDoom+Raze Developer
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jimmy91 wrote:I'm not entirely sure I like the way the moon looks. In my opinion it should be a sprite so it doesn't look skewed when viewed from certain angles in the skybox. The same could probably be said for the stars, as in they look weird, so I suggest having the skybox more of a skycylinder.
This has nothing to do with the geometry of the skybox. A six-face skybox texture is a projection of a sphere onto a cube and therefore perspectively identical.
The distortion comes from the way 3D cards handle projection onto a 2D plane. The larger the angle between the viewing direction and an object's direction gets the larger the distortion. You'd need highly complex mathematical models to get something else and those methods have their own disadvantages aside from performance.
Sorry, not true. First, the skybox is not the ZDoom type but the Quake2 type and second, we had this in KDiZD and it looked considerably worse than the distortion you can see here (it's not in the final version because it was changed for that reason.)Gez wrote:If the sprite is in the skybox, I don't think you can ever see it from below -- your point of view will always be from the point where the skyboxcam is.
- Unknown_Assassin
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- Tormentor667
- Posts: 13534
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- .+:icytux:+.
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- Tormentor667
- Posts: 13534
- Joined: Wed Jul 16, 2003 3:52 am
- Contact:
- .+:icytux:+.
- Posts: 2659
- Joined: Thu May 17, 2007 1:53 am
- Location: Finland
- Tormentor667
- Posts: 13534
- Joined: Wed Jul 16, 2003 3:52 am
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- Tormentor667
- Posts: 13534
- Joined: Wed Jul 16, 2003 3:52 am
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