[TCoTD : Apocalypse] Outdated | Obsolete

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[TCoTD : Apocalypse] Outdated | Obsolete

Postby Tormentor667 » Sat Sep 29, 2007 7:00 am

After UTNT and KDiZD (as well as a Sapphire Surprise to come) I present you my latest work in progress, and most likely one that is going to be released this year, in 2007 if I am quick enough ;) The successor to The City of The Damned, with the promising sub title Apocalypse.

I haven't much to show off yet but expect a very special Doom experience again. I have several nice ideas, already a bunch of new monsters, new textures... and this...

Image
Some say, sourceports in software mode need 32 bit? I say 128 colors are already more than enough ;)

The City of The Damned: (just in case you do not know it)
http://www.realm667.com/index.php?optio ... &Itemid=37
Last edited by Tormentor667 on Sat Oct 27, 2007 8:55 am, edited 4 times in total.
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Postby Shadelight » Sat Sep 29, 2007 7:02 am

You're actually making a sequal to this? o_o
I'd love to see what you can do with the blood resource pack now..
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Postby SMG M7 » Sat Sep 29, 2007 7:18 am

That's a very... interesting palette you've got there, Torm. I have a feeling the beige monsters like the Imp and the Zombieman are going to look a bit off, though. Either that or my eye for color is way out there. :P
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Postby Graf Zahl » Sat Sep 29, 2007 8:05 am

This is going to look like a very monochromatic experience... :mrgreen:
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Postby Tormentor667 » Sat Sep 29, 2007 9:36 am

@SMG - Well, that's only the case if I am actually going to place some Imps, but do not count on that :P

@Zahl - Heh, I try to get a look between old age horror movies and something new, so I kept the saturated colors red, green and the cyan/blue but removed anything else. Ingame this looks very cool :)
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Postby Enjay » Sat Sep 29, 2007 9:49 am

Very interesting. I've seen similar techniques used in other games and it can be quite effective. I look forward to seeing how this turns out.
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Postby Tormentor667 » Sat Sep 29, 2007 10:22 am

Okay, little Monster Demo picture, not much to see but you get the idea:
Image
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Postby Shadelight » Sat Sep 29, 2007 10:27 am

That screenshot looks very interesting.
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Postby Gez » Sat Sep 29, 2007 10:45 am

The Apprentice really stands out in the crowd 'cause he's PNG.
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Postby Tormentor667 » Sat Sep 29, 2007 10:45 am

Well, not as interesting as what I am aiming at:
Image
I will create a spooky and moody town, and I will most likely only use dynamic lights for that, as few times as possible sector lighting for achiving a certain effect.
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Postby Risen » Sat Sep 29, 2007 10:59 am

I like the effect.

Gez wrote:The Apprentice really stands out in the crowd 'cause he's PNG.
I suspect it's actually because he's got orange. See the limited palette, above.
Last edited by Risen on Sat Sep 29, 2007 11:02 am, edited 1 time in total.
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Postby Zippy » Sat Sep 29, 2007 11:02 am

Ah, very interesting. I'll be keeping an eye on this.
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Postby Tormentor667 » Sat Sep 29, 2007 11:19 am

I will change the Apprentice sprites themselves to get rid of this.
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Postby Siggi » Sat Sep 29, 2007 11:49 am

Heh, cool.
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Postby Ryan Cordell » Sat Sep 29, 2007 12:44 pm

Gez wrote:The Apprentice really stands out in the crowd 'cause he's PNG.


Who's up for another addition of Find Waldo? ;)
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