Page 4 of 4

Posted: Sun Sep 23, 2007 10:49 am
by Penguinator
That makes me want to play Duck Hunt. :P

Posted: Sun Sep 23, 2007 12:12 pm
by Darlos
Penguinator wrote:That makes me want to play Duck Hunt. :P
Ouch that hurts.

Seriously, though. Textures. I'm getting there.

Posted: Sun Sep 23, 2007 12:26 pm
by Penguinator
I'm sorry. :D

Posted: Mon Sep 24, 2007 6:42 am
by TheDarkArchon
Is that supposed to be a Desert Eagle crossed with whatever pistol is used in Half-Life 2 (I think it's USP, but I'm not certain on it)

Posted: Mon Sep 24, 2007 6:45 am
by Cutmanmike
AFAIK weapon models aren't currently supported in GZdoom (unless you're replacing the pickup sprites?)

Posted: Mon Sep 24, 2007 6:54 am
by TheDarkArchon
Darlos wrote:But this time I'm using GZDoom, and I'm going to do some 3D modeling for the guns, then I'll take screenshots of them and use those pictures for the gun animations.

Posted: Mon Sep 24, 2007 8:32 am
by Cutmanmike
My bad. I've tried to do that but I can never get the angle just right.

Posted: Mon Sep 24, 2007 10:06 am
by Darlos
TheDarkArchon wrote:Is that supposed to be a Desert Eagle crossed with whatever pistol is used in Half-Life 2 (I think it's USP, but I'm not certain on it)
Nah, I think the HL2 pistol was a glock, like it was in HL1. And yes, some kind of uber-glock is what I was going for. I suppose it is kinda deagle-like.

Posted: Mon Sep 24, 2007 5:21 pm
by Snarboo
The pistol in HL1 was a glock, while the pistol in HL2 was a USP Match, which is basically a pistol with a compensator.

Posted: Mon Sep 24, 2007 8:25 pm
by eliw00d
and the smg was an HK MP7 PDW! sort of, anyways. there is no grenade launcher on the real one...

Posted: Tue Sep 25, 2007 9:49 am
by Darlos
Video games and realism? What?

So I'm starting over on my pistol model. The one I made doesn't really match a sketch I drew.

That, and I have many homeworks.

Posted: Sat Sep 29, 2007 10:50 pm
by Darlos
Alright guys, here we are: a gun model that DOESn't look like a toy. You can definitly see its glock roots. I have two pictures here to show its action.

NOW I can do some texturing. Sorry I haven't been doing much for this mod, but my week has been really busy.

Posted: Mon Oct 01, 2007 10:25 am
by Risen
That's a definite improvement.