Doom Reloaded

New maps, and other projects whose primary focus is new maps, belong here.

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The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

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Postby Penguinator » Sun Sep 23, 2007 11:49 am

That makes me want to play Duck Hunt. :P
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Postby Darlos » Sun Sep 23, 2007 1:12 pm

Penguinator wrote:That makes me want to play Duck Hunt. :P

Ouch that hurts.

Seriously, though. Textures. I'm getting there.
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Postby Penguinator » Sun Sep 23, 2007 1:26 pm

I'm sorry. :D
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Postby TheDarkArchon » Mon Sep 24, 2007 7:42 am

Is that supposed to be a Desert Eagle crossed with whatever pistol is used in Half-Life 2 (I think it's USP, but I'm not certain on it)
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Postby Cutmanmike » Mon Sep 24, 2007 7:45 am

AFAIK weapon models aren't currently supported in GZdoom (unless you're replacing the pickup sprites?)
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Postby TheDarkArchon » Mon Sep 24, 2007 7:54 am

Darlos wrote:But this time I'm using GZDoom, and I'm going to do some 3D modeling for the guns, then I'll take screenshots of them and use those pictures for the gun animations.
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Postby Cutmanmike » Mon Sep 24, 2007 9:32 am

My bad. I've tried to do that but I can never get the angle just right.
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Postby Darlos » Mon Sep 24, 2007 11:06 am

TheDarkArchon wrote:Is that supposed to be a Desert Eagle crossed with whatever pistol is used in Half-Life 2 (I think it's USP, but I'm not certain on it)


Nah, I think the HL2 pistol was a glock, like it was in HL1. And yes, some kind of uber-glock is what I was going for. I suppose it is kinda deagle-like.
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Postby Snarboo » Mon Sep 24, 2007 6:21 pm

The pistol in HL1 was a glock, while the pistol in HL2 was a USP Match, which is basically a pistol with a compensator.
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Postby eliw00d » Mon Sep 24, 2007 9:25 pm

and the smg was an HK MP7 PDW! sort of, anyways. there is no grenade launcher on the real one...
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Postby Darlos » Tue Sep 25, 2007 10:49 am

Video games and realism? What?

So I'm starting over on my pistol model. The one I made doesn't really match a sketch I drew.

That, and I have many homeworks.
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Postby Darlos » Sat Sep 29, 2007 11:50 pm

Alright guys, here we are: a gun model that DOESn't look like a toy. You can definitly see its glock roots. I have two pictures here to show its action.

NOW I can do some texturing. Sorry I haven't been doing much for this mod, but my week has been really busy.
Attachments
PistolPreview2.jpg
Pistol with slide back
PistolPreview2.jpg (18.67 KiB) Viewed 765 times
PistolPreview.jpg
Pistol at rest
PistolPreview.jpg (17.79 KiB) Viewed 765 times
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Postby Risen » Mon Oct 01, 2007 11:25 am

That's a definite improvement.
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