[WIP]Aeternum

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skillsaw
Posts: 146
Joined: Thu Aug 30, 2007 1:30 pm

[WIP]Aeternum

Post by skillsaw »

Hello everyone, it's been a very long time since I've touched a Doom editor, but a friend of mine recently got me hooked on the game again. I've released one wad in the past - Sector 666, a 10 level episode for Doom 2 that was received fairly well. Yes, it's dated 1998.

http://www.doomworld.com/idgames/index.php?id=9745

Anyway, I started working on another .wad about a month ago. I intend to make another Doom 2 "episode" and at present have the first 3 maps completed. There is no theme or storyline, I am just focusing on making quality maps with a high difficulty level. I have yet to decide but I may include a limited number of new monsters and weapons via Decorate, this, along with the features provided by the MAPINFO lump are the only reasons I am really using Zdoom (although, I have begun to dabble in ACS..)

Anyway, on to a few screenshots.

Map 01 - The Boditorium

http://i188.photobucket.com/albums/z148 ... OM0009.png
http://i188.photobucket.com/albums/z148 ... OM0002.png

Map 02 - Temple of Doom

http://i188.photobucket.com/albums/z148 ... OM0011.png
http://i188.photobucket.com/albums/z148 ... OM0015.png

Map 03 - Fire and Grimstone

http://i188.photobucket.com/albums/z148 ... OM0017.png
http://i188.photobucket.com/albums/z148 ... OM0007.png

http://i188.photobucket.com/albums/z148 ... OM0004.png
Anyway, I just wanted a little feedback. If anyone has any comments, please let me know =)
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Dancso
Posts: 1906
Joined: Wed Oct 11, 2006 10:39 am
Location: at home.. Status: lazy like hell

Post by Dancso »

Looks interesting. :)
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Unknown_Assassin
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Joined: Wed Apr 12, 2006 5:17 pm
Location: Where dead carcasses lie
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Post by Unknown_Assassin »

Good work on those screenshots.
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Virtue
Posts: 919
Joined: Sun Nov 19, 2006 8:15 am
Location: Manchester UK

Post by Virtue »

liking the look of these, especially fire and grimstone
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