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ZPack Community Progress Thread

PostPosted: Thu Aug 23, 2007 11:14 am
by Kirby
So, I figured that, since it seems like the living dead in the other thread, I figured I'd make a new thread for this project that shows off screenies of various works going on within this project. Here is where will give you progress updates using screenshots and the like.

So, in any case, I give you - SCREENSHOTS!

TDA's New Map - Currently UNNAMED
Spoiler:


Vader's Simply Stunning Blackrock!
Spoiler:


InsanityBringer's New Map (also UNNAMED)
Spoiler:


Tormentor667's Latest Creation - Black Inferno!
Spoiler:


Albino_rhino's (the artist FORMERLY known as farlowj!) Fanboy!
Spoiler:


Icytux's brand new hellish map, Fried Fortress!
Spoiler:


KeksDose's newest map, also UNNAMED (I think we need an idea generator here :P )
Spoiler:


Nuk em's well detailed Stereometry!
Spoiler:


Phobus' Switchback!!
Spoiler:


DooMAD's Mephitic Purity!
Spoiler:


Zippy's Terror Cube!
Spoiler:


And, of course, my own WIP, Causitc Inhibition!
Spoiler:


This and many more are still yet to come! All those that you see here are currently going towards the final outcome of this projects. Plus, there are other maps being worked on right now, including a map from Osiris, and even a joint map between Tormentor667 and Vader!!!

So, uh, yeah, I do like to hype this stuff :P Just a preview of what we are doing and to let everyone know that we ARE making lots of progress :D


PS - YES, I did copy and paste this from the other thread :P

PostPosted: Thu Aug 23, 2007 11:38 am
by Unknown_Assassin
I finally decided to let the images load, so I'll say something:

I like the screenshots alot. :o They are well detailed and the resources you are using are creating an amazing product.

Just curious. Is the one in Icytux's first image a bloodfiend or a maulerdemon?

PostPosted: Thu Aug 23, 2007 11:51 am
by Phobus
Bloodfiend.

Monsters were added to the resource where it was felt they made a real difference to gameplay.

PostPosted: Thu Aug 23, 2007 12:53 pm
by Whoo
Dan that wad looks awsome can't wait to play it.

PostPosted: Thu Aug 23, 2007 3:45 pm
by Kirby
Phobus wrote:Bloodfiend.

Monsters were added to the resource where it was felt they made a real difference to gameplay.
Which reminds me that I need to add the shadow imp for Vader's sake since he's been so patient :shock:

PostPosted: Thu Aug 23, 2007 4:08 pm
by chronoteeth
You should be working on zHalloween!

/whine and complain

PostPosted: Fri Aug 24, 2007 2:48 am
by Phobus
I didn't realise there was any 'should' in a hobby.

PostPosted: Fri Aug 24, 2007 2:51 am
by BouncyTEM
Keep in mind who said it. v_v

anyway, this looks really, really awesome.

PostPosted: Fri Aug 24, 2007 3:38 am
by Cutmanmike
Is this the same as the ZD community map thingy?

Nice looking levels there anyway. What's with the sky in Blackrock screenshot 3?

PostPosted: Fri Aug 24, 2007 4:21 am
by Tormentor667
BTW, may I add that we are still looking for contributers and new maps?! ;)
BTW, may I add that we are still looking for contributers and new maps?! ;)
BTW, may I add that we are still looking for contributers and new maps?! ;)
BTW, may I add that we are still looking for contributers and new maps?! ;)
BTW, may I add that we are still looking for contributers and new maps?! ;)
BTW, may I add that we are still looking for contributers and new maps?! ;)
BTW, may I add that we are still looking for contributers and new maps?! ;)
BTW, may I add that we are still looking for contributers and new maps?! ;)
BTW, may I add that we are still looking for contributers and new maps?! ;)
BTW, may I add that we are still looking for contributers and new maps?! ;)
...*cough*

PostPosted: Fri Aug 24, 2007 5:30 am
by Cutmanmike
I would but detail is not in my vocabulary!

PS that firey sky looks jawsome.

PostPosted: Fri Aug 24, 2007 6:01 am
by Phobus
@Cutty: It doesn't need to be detailed, it just needs to be a map! Also, Vader's sky is still WIP (or was at the time of those shots).

-------------

And, in the spirit of a progress thread, I've completed my second map.

For The Hell Of It (PHOBUS2)
Spoiler:


This map boasts four different sections, one of which is inspired by Starwing on the SNES, and another of which is a pretty serious boss-style fight.

If you wish to spoil it for yourselves, you can get it here:

http://www.phobus.servegame.com/ph_zdcmpack2.zip

And more screenshots are available here:

http://www.iphpbb.com/board/ftopic-1342 ... 37-39.html

PostPosted: Fri Aug 24, 2007 2:21 pm
by Unknown_Assassin
Cutmanmike wrote:Is this the same as the ZD community map thingy?


In a way, but the mappers are making separate maps, not all clustered into one map. Think of Community Chest.

PostPosted: Fri Aug 24, 2007 2:43 pm
by KeksDose
Tormentor667 wrote:BTW, may I add that we are still looking for contributers and new maps?! ;)
BTW, may I add that we are still looking for contributers and new maps?! ;)
BTW, may I add that we are still looking for contributers and new maps?! ;)
BTW, may I add that we are still looking for contributers and new maps?! ;)
BTW, may I add that we are still looking for contributers and new maps?! ;)
BTW, may I add that we are still looking for contributers and new maps?! ;)
BTW, may I add that we are still looking for contributers and new maps?! ;)
BTW, may I add that we are still looking for contributers and new maps?! ;)
BTW, may I add that we are still looking for contributers and new maps?! ;)
BTW, may I add that we are still looking for contributers and new maps?! ;)
...*cough*


Alias WeAreLookingForMoreMembersInOurNiceCommunityProject "Say \clWe are looking for more members in our nice Community Project ; wait 1 ; WeAreLookingForMoreMembersInOurNiceCommunityProject" :)

Zpack community progress thread

PostPosted: Fri Aug 24, 2007 3:43 pm
by coltermegasxlr
Sweeet maps guys. Can't wait to play them :D