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HellKeep Released!

Posted: Fri Jul 13, 2007 2:19 am
by .+:icytux:+.
Ok now i have released my HellKeep wad... now if anyone find bugs...plz pm me.

Download Link:
http://rapidshare.com/files/47109691/HellKeep.rar.html

here is a screenshot

Image

Posted: Fri Jul 13, 2007 3:17 am
by Golden Heaven
How many levels/episodes does it have?

Posted: Fri Jul 13, 2007 7:37 am
by Tormentor667
I like how it looks so I volunteer to playtet, send to tormentor667 AT arcor DOT de with further instructions ;)

Posted: Sat Jul 14, 2007 11:59 am
by qwerqsar
I'll take a shot (haw!) too. qwerqsar AT gmail DOT com.
I liked the screenshot :P

Posted: Sat Jul 14, 2007 8:18 pm
by wildweasel
You don't need to use lossless PNG for your screenshots - that file's over a megabyte in file size.

Just thought you might like to know.

Posted: Sun Jul 15, 2007 6:43 am
by KeksDose
Little tip: I would rather use thumbnails, they save the bandwidth and users with slower connections don't have to wait years to access the page ;)

Posted: Sun Jul 15, 2007 1:58 pm
by .+:icytux:+.
It is one map with over 1000 monster :shock: and a kinda long map...

Posted: Sun Jul 15, 2007 2:04 pm
by .+:icytux:+.
ehhhh..... this may sound kinda stupid but... i didnt understand how to send it to you guys (tormentor667,qwerqsar) :oops:

Posted: Mon Jul 16, 2007 9:41 am
by Kirby
Send it to their emails. They wrote it out for you just in case spambots come by to try and use their emails for spam. Use what they wrote like this -

EXAMPE: jimbo25 AT yahoo DOT com

Translates into: jimbo25@yahoo.com

Just turn the AT into @ and the DOT into . :)

Posted: Mon Jul 16, 2007 10:21 am
by Risen
In case anyone is wondering, that sort of address obfuscation doesn't work anymore.

My ratings

Posted: Mon Jul 16, 2007 11:10 am
by .+:icytux:+.
my own opinion looks like this:

Design:
Im not the best designer and doesnt have the eye of detail but
i really spent some time making it look like a nice architecture
hellkeep. and in my opinion i couldnt have made it so much better.
il give it a 8 score:8

Difficulty:
I think i made it absolutley too easy on UV because im no good
player. and im too young to die is VERY easy. and the other skill
levels arent even tested. so il give it a 6 score:6

Playability:
I hope the playability is good but its hard to tell by yourself when
you know whats behind every corner. The music gets so booring
and irritating after a while so it almost drive you on your nerves.
BossBattle is kinda fun and hard enough to be a boss and there
is some puzzles there too so wish you enjoy it. score:9

Overall score: 7.7

so it isnt any KDiZD :wink: but still my best wad. :D

Posted: Mon Jul 16, 2007 3:09 pm
by Tormentor667
Expect an email from me soon ;)

Posted: Mon Jul 16, 2007 9:15 pm
by qwerqsar
can't wait to play it... 1000 monsters sounds great! PLus the screens (I checked the page) looked fine :D ...

EDIT: Just played a minute and got killled. Nice stuff there! Full rewiev in two days... but what about health?

Posted: Tue Jul 17, 2007 9:26 am
by .+:icytux:+.
there isnt much health anywhere but if you find some expect to find a lot of health.
my tip would be to try loose as little health as possible, it may take a while before you find some.

Posted: Wed Jul 18, 2007 10:33 pm
by qwerqsar
OK, so far so good: I am planted before a door that I opened (i thought) by standing at a certain position, but I can't get the second time to open, seems like I can't find a spot. I have tried to end it in two days, but sadly it is not possible for me now, so you'll have to wait another few days until I crack that damn door. Anyways, good design, but I am still missing health. Even for Ultra vilence it has extreme much monsters (or maybe I am bad at this) and sometimes in difficult positions (this one is good). About the textures, I have not noticed anything wrong yet. Ammo is good so far. AS soon as I master that darnest secret the visual part will be more spoken of.
But all in all, nice level.

btw, I cheated a bit and took a look at the boss. I liked it, heh.

Stay heavy!