Hell-Forged (updated to v1.11 - development paused)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Hell-Forged - Update in Progress
Hm, so the Templar sword is only used in teh first mission and is then replaced by Vorpal Blade?
Re: Hell-Forged - Update in Progress
yup.Gideon020 wrote:Hm, so the Templar sword is only used in teh first mission and is then replaced by Vorpal Blade?
Re: Hell-Forged - Update in Progress
Finished the Templar Sword. Had to redo a large portion of it after realizing I downscaled with "Nearest Neighbor" instead of "Bicubic-Sharper" in photoshop.
Hell-Forged now uses this updated palette:
EDIT #1: Hm, Some of it still don't look right. Will need to fix it.
EDIT #2: Corrected some perspective issues.
Hell-Forged now uses this updated palette:
EDIT #1: Hm, Some of it still don't look right. Will need to fix it.
EDIT #2: Corrected some perspective issues.
Last edited by Amuscaria on Sat Sep 30, 2017 11:21 pm, edited 1 time in total.
- Captain J
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Re: Hell-Forged - Update in Progress
And it looks nice. Thank you so much for your effort put into this weapon!
Re: Hell-Forged - Update in Progress
Testing 3D-to-2D spriting workflow with the Sentinel. Trying to find the fastest way possible to get the best results with minimal work.
Original 3D model:
Probably not the final design.
Original 3D model:
Probably not the final design.
Re: Hell-Forged - Update in Progress
that sword looks great
hell, the glove alone looks fantastic
that sentinel looks like it has one of them pharaoh hats on
hell, the glove alone looks fantastic
that sentinel looks like it has one of them pharaoh hats on
Re: Hell-Forged - Update in Progress
To think it started as a spawn cube, and now look at it, bigger than a cyberdemon!
Re: Hell-Forged - Update in Progress
you're thinking of the Guardian.Gez wrote:To think it started as a spawn cube, and now look at it, bigger than a cyberdemon!
- Captain J
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- Posts: 16890
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- Location: An ancient Escape Shuttle(No longer active here anymore)
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Re: Hell-Forged - Update in Progress
Gotta love those orange carvings. And yeah, i remember its very small previous design. And i say it's hell of an evolution!Amuscaria wrote:Testing 3D-to-2D spriting workflow with the Sentinel. Trying to find the fastest way possible to get the best results with minimal work.
Re: Hell-Forged - Update in Progress
Finished the movement frames and are on to the attacks. If all things go smoothly, I should be done with the new sentinel by the end of next week.
Re: Hell-Forged - Update in Progress
looking good
i imagine the death animation is going to be the hardest part
unless you're going with the "explode and send chunks as seperate actors all over the place" method
i imagine the death animation is going to be the hardest part
unless you're going with the "explode and send chunks as seperate actors all over the place" method
Re: Hell-Forged - Update in Progress
The death should be significantly easier with a 3D model. ZBrush 4r8 has a live boolean function that lets me cut up the thing into pieces pretty easily.comet1337 wrote:looking good
i imagine the death animation is going to be the hardest part
unless you're going with the "explode and send chunks as seperate actors all over the place" method
Re: Hell-Forged - Update in Progress
The Sentinels look very, very appealing. Love the detailing on it. Good luck with the project!
Re: Hell-Forged - Update in Progress
I noticed that the dropbox links no longer work. Any idea were to find them?
Re: Hell-Forged - Update in Progress
I no longer have the old versions of Demon Eclipse. A new beta will be out by the end of the year. or January next year, though. Maybe you can wait until then?