Hell-Forged (updated to v1.11 - development paused)

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How do you feel about the difficulty of Hell-Forged Maps on UV (Grandmaster)?

Poll ended at Mon Dec 20, 2021 11:26 am

Too Easy
2
9%
Somewhat Easy
1
4%
Just Right
5
22%
Somewhat Hard
12
52%
Too Hard
3
13%
Impossible
0
No votes
 
Total votes: 23

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Amuscaria
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Re: Hell-Forged - Update in Progress

Post by Amuscaria »

Unholypimpin wrote:So...iv been making a void wad that uses some of your weapons and I have been making this since you canceled this project...Can I still use your weapon sprites with credit to you?
All the stuff I've released so far are open to public use. So no worries.
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Unholypimpin
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Re: Hell-Forged - Update in Progress

Post by Unholypimpin »

Awesome thankyou, and I look forward to the completion of this wad <3. Its great to have you back!
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Amuscaria
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Re: Hell-Forged - Update in Progress

Post by Amuscaria »

Spent most of this morning updating the Mauler to incorporate the spinning animation.

Image

Never a pleasent task to go backwards and add spin for finished sprite that wasn't designed to be spinning. Still a bit choppy, but looks good enough for the speed its animated at in-game. Moved the weapon to slot 6; moved the Hellbolt to slot 5.
Last edited by Amuscaria on Sat Sep 16, 2017 7:30 pm, edited 3 times in total.
el armadillo2
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Re: Hell-Forged - Update in Progress

Post by el armadillo2 »

This is awesome, also, is the player still female?
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Amuscaria
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Re: Hell-Forged - Update in Progress

Post by Amuscaria »

el armadillo2 wrote:This is awesome, also, is the player still female?
Haven't decided at this point. I'll know for sure when I finally get to the player sprites.
Gideon020
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Re: Hell-Forged - Update in Progress

Post by Gideon020 »

Amuscaria wrote:Spent most of this morning updating the Mauler to incorporate the spinning animation.

Image

Nevera pleasent task to go backwards and add spin for finished sprite that wasn't designed to be spinning. Still a bit choppy, but looks good enough for the speed its animated at in-game. Moved the move weapon to slot 6; moved the Hellbolt to slot 5.
Oh god, now I want to use *that* as a chaingun replacement for when I finally get around to starting my own mod idea of a Hell-Marine. :D
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Captain J
 
 
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Re: Hell-Forged - Update in Progress

Post by Captain J »

Well, it does looks fine to me. And hellish chaingun, eh? Never seen that type of gun before and i already lovin' it!
el armadillo2
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Re: Hell-Forged - Update in Progress

Post by el armadillo2 »

Also, i wonder, are the Hellforged monsters still going to be reskins?
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Amuscaria
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Re: Hell-Forged - Update in Progress

Post by Amuscaria »

el armadillo2 wrote:Also, i wonder, are the Hellforged monsters still going to be reskins?
The Hellduke has a super-Hellbolt as its weapon, so it will have the normal projectile and the grenade. The Director has a Super-mauler, so it has that weapon's primary and alt-fire. The Sentinel will have the Basilisk's fire modes, as well as a summoning defense.
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Unholypimpin
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Re: Hell-Forged - Update in Progress

Post by Unholypimpin »

that weapon looks awesome! evilness chaingun!
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Amuscaria
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Re: Hell-Forged - Update in Progress

Post by Amuscaria »

Made a new starting sword weapon, the Templar Sword. Traced over the pose of the Timon's Axe from Hexen and extended the arms out for widescreen and maybe useful for people that wanted a template later on.

Image

Finished the new first map. Will post screenshots tomorrow after all the balance testing is done. Also finished the 3D model for the Sentinel last weekend, and am currently in the paint-over stage. All-in-all, all things proceeding on schedule so far.
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Captain J
 
 
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Re: Hell-Forged - Update in Progress

Post by Captain J »

Looks classic and anciently awesome!! Also somehow reminds me of Witchaven, too.
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Doominer441
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Re: Hell-Forged - Update in Progress

Post by Doominer441 »

Good to hear that progress is going so smooth!
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Amuscaria
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Re: Hell-Forged - Update in Progress

Post by Amuscaria »

New E1M1 screenshots:

Image
Last edited by wildweasel on Fri Sep 29, 2017 9:03 am, edited 1 time in total.
Reason: Image is now a clickable thumbnail, in accordance with the Image Posting Rules.
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Captain J
 
 
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Re: Hell-Forged - Update in Progress

Post by Captain J »

Looks like Vanilla, Tasty as Chocolate!
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