All the stuff I've released so far are open to public use. So no worries.Unholypimpin wrote:So...iv been making a void wad that uses some of your weapons and I have been making this since you canceled this project...Can I still use your weapon sprites with credit to you?
Hell-Forged (updated to v1.11 - development paused)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Hell-Forged - Update in Progress
- Unholypimpin
- Posts: 771
- Joined: Thu Feb 05, 2009 2:08 pm
- Location: California
- Contact:
Re: Hell-Forged - Update in Progress
Awesome thankyou, and I look forward to the completion of this wad <3. Its great to have you back!
Re: Hell-Forged - Update in Progress
Spent most of this morning updating the Mauler to incorporate the spinning animation.
Never a pleasent task to go backwards and add spin for finished sprite that wasn't designed to be spinning. Still a bit choppy, but looks good enough for the speed its animated at in-game. Moved the weapon to slot 6; moved the Hellbolt to slot 5.
Never a pleasent task to go backwards and add spin for finished sprite that wasn't designed to be spinning. Still a bit choppy, but looks good enough for the speed its animated at in-game. Moved the weapon to slot 6; moved the Hellbolt to slot 5.
Last edited by Amuscaria on Sat Sep 16, 2017 7:30 pm, edited 3 times in total.
-
- Posts: 148
- Joined: Fri Nov 11, 2016 9:45 am
Re: Hell-Forged - Update in Progress
This is awesome, also, is the player still female?
Re: Hell-Forged - Update in Progress
Haven't decided at this point. I'll know for sure when I finally get to the player sprites.el armadillo2 wrote:This is awesome, also, is the player still female?
Re: Hell-Forged - Update in Progress
Oh god, now I want to use *that* as a chaingun replacement for when I finally get around to starting my own mod idea of a Hell-Marine.Amuscaria wrote:Spent most of this morning updating the Mauler to incorporate the spinning animation.
Nevera pleasent task to go backwards and add spin for finished sprite that wasn't designed to be spinning. Still a bit choppy, but looks good enough for the speed its animated at in-game. Moved the move weapon to slot 6; moved the Hellbolt to slot 5.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Hell-Forged - Update in Progress
Well, it does looks fine to me. And hellish chaingun, eh? Never seen that type of gun before and i already lovin' it!
-
- Posts: 148
- Joined: Fri Nov 11, 2016 9:45 am
Re: Hell-Forged - Update in Progress
Also, i wonder, are the Hellforged monsters still going to be reskins?
Re: Hell-Forged - Update in Progress
The Hellduke has a super-Hellbolt as its weapon, so it will have the normal projectile and the grenade. The Director has a Super-mauler, so it has that weapon's primary and alt-fire. The Sentinel will have the Basilisk's fire modes, as well as a summoning defense.el armadillo2 wrote:Also, i wonder, are the Hellforged monsters still going to be reskins?
- Unholypimpin
- Posts: 771
- Joined: Thu Feb 05, 2009 2:08 pm
- Location: California
- Contact:
Re: Hell-Forged - Update in Progress
that weapon looks awesome! evilness chaingun!
Re: Hell-Forged - Update in Progress
Made a new starting sword weapon, the Templar Sword. Traced over the pose of the Timon's Axe from Hexen and extended the arms out for widescreen and maybe useful for people that wanted a template later on.
Finished the new first map. Will post screenshots tomorrow after all the balance testing is done. Also finished the 3D model for the Sentinel last weekend, and am currently in the paint-over stage. All-in-all, all things proceeding on schedule so far.
Finished the new first map. Will post screenshots tomorrow after all the balance testing is done. Also finished the 3D model for the Sentinel last weekend, and am currently in the paint-over stage. All-in-all, all things proceeding on schedule so far.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Hell-Forged - Update in Progress
Looks classic and anciently awesome!! Also somehow reminds me of Witchaven, too.
- Doominer441
- Posts: 198
- Joined: Thu Oct 24, 2013 9:04 pm
Re: Hell-Forged - Update in Progress
Good to hear that progress is going so smooth!
Re: Hell-Forged - Update in Progress
Last edited by wildweasel on Fri Sep 29, 2017 9:03 am, edited 1 time in total.
Reason: Image is now a clickable thumbnail, in accordance with the Image Posting Rules.
Reason: Image is now a clickable thumbnail, in accordance with the Image Posting Rules.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Hell-Forged - Update in Progress
Looks like Vanilla, Tasty as Chocolate!