[Community Sequel] 40 Monsters Challenge

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Re: [Community Sequel] 40 Monsters Challenge

Postby 9Rifleman » Fri Jul 31, 2020 2:22 pm

So this is my idea, mostly finished second chamber . This map is basically slowly becoming my Tricks and Traps.

Spoiler:


Tested some music, too. Not implemented yet, but I think I have a good candidate :)

EDIT: Got the mirror maze mostly done, a little spoiler. Also, the music is in and I think it fits perfectly.

Spoiler:


EDIT2: This is an actual spoiler, mostly finished 'ritual'.

Spoiler:
Last edited by 9Rifleman on Sun Aug 02, 2020 4:53 am, edited 1 time in total.
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Re: [Community Sequel] 40 Monsters Challenge

Postby CBM » Sun Aug 02, 2020 3:45 am

Image Image Image Image Image Image

firetrap etc...

Image Image Image Image

if crossing line fireball comes, if hit then only next time it comes else it continues

avoid using crouching
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Re: [Community Sequel] 40 Monsters Challenge

Postby CBM » Sun Aug 02, 2020 7:07 am

trap count so far

2 fire traps, 2 pits, 2 crushers
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Re: [Community Sequel] 40 Monsters Challenge

Postby 9Rifleman » Sun Aug 02, 2020 7:50 am

So I am nearing completion on 36 and as always, I made a video of the whole thing(SPOILER). Just needs some polishing.

I use FIREBLU as a malevolent magic element with different effects. A lot of red-blue goodness.

Spoiler:
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Re: [Community Sequel] 40 Monsters Challenge

Postby Accensus » Sun Aug 02, 2020 9:25 am

I'm avoiding the spoilers for this particular map. :P
Can't wait to play it.
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Re: [Community Sequel] 40 Monsters Challenge

Postby 9Rifleman » Sun Aug 02, 2020 10:27 am

Accensus wrote:I'm avoiding the spoilers for this particular map. :P
Can't wait to play it.


And here you go, first finishable build(exit does not work if there is no MAP37). :) Plus new build of 6 and 25.

Author(s): Rifleman
Map Name: Extispacist's Realm
Music: Blood - Cryptic Passage
Slot: MAP36
Mutators: 9, 11, 19

Misc Texture Credits: Ola Björling for OTEX

https://1drv.ms/u/s!Ah6QW7KGO2TPuYoJP6x ... A?e=4oDivu

I made the music better in 6, but still not ideal. But now it does not exceed size limit.
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Re: [Community Sequel] 40 Monsters Challenge

Postby Accensus » Sun Aug 02, 2020 10:33 am

Bueno. I'll give 36 a shot tomorrow.
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Re: [Community Sequel] 40 Monsters Challenge

Postby CBM » Sun Aug 02, 2020 12:27 pm

mere

Image Image Image Image Image Image Image Image
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Re: [Community Sequel] 40 Monsters Challenge

Postby 9Rifleman » Sun Aug 02, 2020 11:16 pm

@CBM: Not sure if intended, but it looks like veil to me. Cool. Queen's chambers, perhaps? :D
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Re: [Community Sequel] 40 Monsters Challenge

Postby CBM » Mon Aug 03, 2020 1:06 am

9Rifleman wrote:@CBM: Not sure if intended, but it looks like veil to me. Cool. Queen's chambers, perhaps? :D


good guess :)

kings chamber, queens chamber, spinx:

Image Image Image

currently experimenting with linedef portals that will connect rooms in unexpected ways to confuse the player

I have yet to fill all of the pyramids interior, its a lot of work, I have chosen spawn points for 3 monsters so far
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Re: [Community Sequel] 40 Monsters Challenge

Postby CBM » Mon Aug 03, 2020 4:04 am

CBM wrote:
9Rifleman wrote:@CBM: Not sure if intended, but it looks like veil to me. Cool. Queen's chambers, perhaps? :D

Btw your map 36 seems kind of short based on the video?
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Re: [Community Sequel] 40 Monsters Challenge

Postby 9Rifleman » Mon Aug 03, 2020 5:11 am

CBM wrote:
CBM wrote:
9Rifleman wrote:@CBM: Not sure if intended, but it looks like veil to me. Cool. Queen's chambers, perhaps? :D

Btw your map 36 seems kind of short based on the video?


It isn't long, but then again, I know exactly how to play it, so it seems shorter. Plus I focused more on atmosphere over length :)
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Re: [Community Sequel] 40 Monsters Challenge

Postby Accensus » Mon Aug 03, 2020 6:23 am

Spoiler: MAP36
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Re: [Community Sequel] 40 Monsters Challenge

Postby 9Rifleman » Mon Aug 03, 2020 6:53 am

Thanks for the praise! And to address your feedback:

- I am using HudMessageOnActor, it displays the text 'on actor' and it moves when you move, but yeah, it is a bit too small, since you can't move. I will play around with with the HUD size, that should fix it.
- I was thinking the same thing, so I will.
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Re: [Community Sequel] 40 Monsters Challenge

Postby CBM » Tue Aug 04, 2020 2:15 pm

actual chamber of the king, ancient magic etc

Image Image Image Image Image Image
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