[Community Sequel] 40 Monsters Challenge

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [Community Sequel] 40 Monsters Challenge

Postby CBM » Thu Jun 25, 2020 1:44 pm

the map so far ... WIP



Its a Full outside map so no interior ... Hope Thats ok

It is One of the 9 planes of hell

The map is still WIP and still needs more textures, monsters, items etc

I might need to add the '5' since it is an outdoor hell map

Even hell needs Some great outdoors :)

Is it ok to post update info like this in the thread?
User avatar
CBM
Imp Slayer
 
Joined: 09 Oct 2019
Location: The Shores of Hell
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: [Community Sequel] 40 Monsters Challenge

Postby CBM » Sat Jun 27, 2020 7:35 am

a collection of screenshots so far

Image Image Image Image Image Image
User avatar
CBM
Imp Slayer
 
Joined: 09 Oct 2019
Location: The Shores of Hell
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: [Community Sequel] 40 Monsters Challenge

Postby Accensus » Sat Jun 27, 2020 10:04 am

Hey, not bad. I'm liking the 4th and 5th ones.
User avatar
Accensus
Vector, locked in.
 
Joined: 11 Feb 2016
Location: Somalia
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [Community Sequel] 40 Monsters Challenge

Postby CBM » Sat Jun 27, 2020 12:11 pm

Accensus wrote:Hey, not bad. I'm liking the 4th and 5th ones.

Thanks :)

The 6th one shows a bit of side of 'the tower of babel' that rises from the depths of hell (-1024 to 1024) and has many stairs

the plan is to add some caco demons that are confined to that area and that must stop the player from climbing the tower to reach a teleporter inside

the 5th shows some of the temple of blood
the 4rd shows the library of doom
the 3nd shows the mountains of despair
the 2nd shows a part of the bloody halls
the 1st shows the maze of madness

here are some more screenshot ... this time with the names of the locations in this particular plane of hell

Image Image Image Image Image Image Image Image

some more screenshots after a quick update

Image Image Image Image

I plan on having around 7 or 9 switches that will open hell gates on some of the unused islands in order to grant access to the final area of the map
User avatar
CBM
Imp Slayer
 
Joined: 09 Oct 2019
Location: The Shores of Hell
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: [Community Sequel] 40 Monsters Challenge

Postby 9Rifleman » Sun Jun 28, 2020 5:20 am

Hi, I'm still kinda new to this, but I'd like to try my hand at MAP25.I have a concept in my head and right now, I'm thinking mutators 9 and 18, maybe 21.

One question:

No ACS for monster manipulation this time around either. Stuff like custom projectiles or traps are allowed. You can use ACS to teleport or move monsters around, just don’t change their stats.


Is it ok to use scripts with Thing_Raise or Thing_Activate/Deactivate to change monster states?
User avatar
9Rifleman
 
Joined: 15 Dec 2019
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Re: [Community Sequel] 40 Monsters Challenge

Postby Accensus » Sun Jun 28, 2020 8:07 am

Hi, I'm still kinda new to this, but I'd like to try my hand at MAP25.I have a concept in my head and right now, I'm thinking mutators 9 and 18, maybe 21.

Welcome aboard!

Is it ok to use scripts with Thing_Raise or Thing_Activate/Deactivate to change monster states?

Yes, but for Thing_Raise only if the monster was dead on map start. Resurrecting monsters via script after the player has killed them is not allowed because it bumps the total monster count over 40. Archvile usage is still valid.
User avatar
Accensus
Vector, locked in.
 
Joined: 11 Feb 2016
Location: Somalia
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [Community Sequel] 40 Monsters Challenge

Postby CBM » Mon Jun 29, 2020 5:10 am

another update, with pictures

I am currently making sure the exit & all teleports + secrets + switches work

(and the mountains of despair are now the mountains of doom)

I am considering adding slopes and 3d floor bridges

Image Image Image Image Image Image Image Image Image Image
User avatar
CBM
Imp Slayer
 
Joined: 09 Oct 2019
Location: The Shores of Hell
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: [Community Sequel] 40 Monsters Challenge

Postby CBM » Tue Jun 30, 2020 11:26 am

3D floors now added to my map

Image Image Image Image

aaaaand... a multi 12 story ruined tower under construction
Image
Last edited by CBM on Tue Jun 30, 2020 4:49 pm, edited 1 time in total.
User avatar
CBM
Imp Slayer
 
Joined: 09 Oct 2019
Location: The Shores of Hell
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: [Community Sequel] 40 Monsters Challenge

Postby Accensus » Tue Jun 30, 2020 1:51 pm

Good progress. 3D floors are nice.
User avatar
Accensus
Vector, locked in.
 
Joined: 11 Feb 2016
Location: Somalia
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [Community Sequel] 40 Monsters Challenge

Postby CBM » Wed Jul 01, 2020 3:53 am

Accensus wrote:Good progress. 3D floors are nice.


Thanks and yes.

I have actually never used them before... I discovered that I can have as many as I want, so I made a multi story black tower ruin...

pictures of all the 3d floor work done on the ruin:

Image Image

still might need to change some textures

EDIT, so i turned out I had to change some of the 3D flooring for the stairs to get all 19 floors (18 are 3D floors) working, 11 (ground level, roof and 9 levels in between) of which are above ground...

Image

I am making and testing this on an old netbook from 2016 so performance should not be an issue, besides the tower is empty inside for now,

and right now it is merely a decoration...

never saw real 3d structures made with this many stories so I had to try and create it

...

started doing slopes as well...

Image


....

more 3d flooring

Image
User avatar
CBM
Imp Slayer
 
Joined: 09 Oct 2019
Location: The Shores of Hell
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: [Community Sequel] 40 Monsters Challenge

Postby 9Rifleman » Wed Jul 01, 2020 1:11 pm

I've finally started as well...so far I have very little, as I'm trying to set the atmosphere, below you can check the incomplete starting area with a glass corridor, some dynamic lights and a distant ambient sound coming from the depths below. I'm trying to go for dark and creepy base that will change into something more hellish and occult after a while. Most textures are placeholder for now.




User avatar
9Rifleman
 
Joined: 15 Dec 2019
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Re: [Community Sequel] 40 Monsters Challenge

Postby Accensus » Wed Jul 01, 2020 2:06 pm

Ooooh! Another spooky map! I dig it.
User avatar
Accensus
Vector, locked in.
 
Joined: 11 Feb 2016
Location: Somalia
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [Community Sequel] 40 Monsters Challenge

Postby Voltcom9 » Wed Jul 01, 2020 9:09 pm

Author(s): Voltcom
Map Name: Aqua Lounge/ Fisted / Boned to Death (V1) -------------------- still undecided on the name.
Music: "Stinkfist" by Tool (freemidi)
Slot: MAP11

Mutators:
#21 "heavy" usage of 3d elements (meh there are some 3d floors)
#3 the map is set underwater. (I know this is very, very loosely based on that mutator)
#18 quiet, dark and spooky.
#14 Majority of a map is in two colors (mostly blue and grey)

Extra Notes: Doomguy emerges in a strange demonic bath house. He loads up on steroids then starts punching out many, many demons.
He also seems to have misplaced his weapons, oh well who needs weapons when you have fists.
To play this properly it requires Hardware Accelerated Rendering, Use of Dynamic Lights, and Shadowmaps.

Texture Credits: Only uses stock Doom2 textures

Download Link
https://www.dropbox.com/s/tsmrnnhcg1ui6 ... 1.wad?dl=0
User avatar
Voltcom9
the invisible member
 
Joined: 27 May 2016
Location: the Frozen North.

Re: [Community Sequel] 40 Monsters Challenge

Postby Accensus » Thu Jul 02, 2020 2:56 am

Fast! Downloadin' now.
User avatar
Accensus
Vector, locked in.
 
Joined: 11 Feb 2016
Location: Somalia
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [Community Sequel] 40 Monsters Challenge

Postby 9Rifleman » Thu Jul 02, 2020 9:17 am

Made some good progress with the Tech portion of the map today, it's about 2/3 done. I just need to finish the scripts and add more detail. I plan to have the Hell portion about the same size, maybe slightly bigger.

The map now has some initial scripts implemented and some new ominous music. I also have the first somewhat playable build(though it's more for looking now), so you can check out the direction it's moving :) I'll upload new builds to my cloud as I make them. Some caps and download below.

I am using a mix of base and OTEX textures.

For now I am calling it Cursed Outpost.

https://1drv.ms/u/s!Ah6QW7KGO2TPuYh5t5c ... A?e=Sr4abt



User avatar
9Rifleman
 
Joined: 15 Dec 2019
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

PreviousNext

Return to Levels

Who is online

Users browsing this forum: No registered users and 5 guests