Dimension of the Boomed QC:DE (RC1)

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Dimension of the Boomed QC:DE (RC1)

Postby Urthur » Thu Sep 27, 2018 7:26 pm



This is the QC:DE version of Dimension of the Boomed, originally an episode of Boom (or rather MBF) maps, which featured Quake textures and architecture.

Naturally, I was interested to see how it played with the QCDE mod. I quickly realised it wasn't really compatible in it's raw state, and would require a special custom version built using the QCDE weapons, items and monsters to really work.

Download: http://www.mediafire.com/file/g6jcwaka9 ... 1.zip/file

Requires QCDEv1.5.1.pk3
Last edited by Urthur on Fri Oct 05, 2018 6:45 pm, edited 1 time in total.
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Re: Dimension of the Boomed QCDE (Beta)

Postby AvzinElkein » Thu Sep 27, 2018 7:27 pm

I wonder if you'll make a Guncaster-compatible version. :P Before you ask, Guncaster replaces all enemies with Guncaster versions of them, which seem to look and act the same...
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Re: Dimension of the Boomed QCDE (Beta)

Postby Urthur » Thu Sep 27, 2018 7:32 pm

Well, a few people have expressed an interest in having a true colour, weapon-mod friendly version of DotB, and that shouldn't be difficult to put together once I'm done with this.
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Re: Dimension of the Boomed QCDE (Beta)

Postby AvzinElkein » Thu Sep 27, 2018 7:49 pm

Alright, but I recommend actually checking out how Guncaster works, since it does funny stuff to the enemies... *shrug*
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Re: Dimension of the Boomed QCDE (Beta)

Postby leodoom85 » Fri Sep 28, 2018 4:46 pm

Do you want ALL mods combined with Guncaster?
Just asking due of your obsession...
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Re: Dimension of the Boomed QCDE (Beta)

Postby Urthur » Fri Oct 05, 2018 6:43 pm

The full version is now available here: http://www.mediafire.com/file/g6jcwaka9 ... 1.zip/file

Since QC:DE has it's own separate music pack anyway, I elected to replace the Quake OST with suitable Midi alternatives by the following composers:

Parallel Dimensions, Retribution Dawns - Silent Zorah
Burial Chamber - Nabernizer
Become The Hunted, Barons Province, The Ravens Nest - Jimmy
Egypt, Demetria - Ribbiks

It also reduces the file size quite dramatically, and gives the QC:DE version a more upbeat feel.

Changes have been made to the QC:DE monsters, to smooth out the single player experience for this mapset. Generally they act more like their Quake originals, and the DeathKnight and Scrag projectiles are now easier to manage. Additionally, I did a full difficulty pass on all the maps, and fine tuned stuff.

The weapon-mod-friendly true-colour version is up next, and hopefully it should be fairly quick to build since I won't have to test any gameplay changes, and I can lift a lot of work out of the QC:DE version.
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Re: Dimension of the Boomed QC:DE (RC1)

Postby Urthur » Thu Oct 11, 2018 9:10 pm

Got the true colour version of Dimension of the Boomed running. There's still some things I can do to increase mod compatibility further, but it should be done by the weekend.

Yeah, it runs Brutal Doom.
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