Elementalism - an ambitious new 32-map megawad

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Re: Elementalism - an ambitious new 32-map megawad

Postby LOZ_98 » Thu Oct 11, 2018 7:47 am

Gorgeous screenshots, now I can't wait for 2019, keep it up.
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Re: Elementalism - an ambitious new 32-map megawad

Postby Remmirath » Mon Oct 29, 2018 5:42 am

Update: October 27th 2018

Note: for the sake of tidiness, all screenshots, except Clay's gifs, have been put in spoilers, so just click on Show to see a gajillion screenshots of our progress

Back in October last year, GZDoom v3.2.0 introduced 'per pixel lighting' for models, meaning different parts of a model could be lit separately, compared to all-at-once like with sprites. This meant that, for the first time, models could be used as stand-ins for proper level geometry (albeit without collision detection), opening up a possibility of vastly more interesting shapes and constructs than Sectors and Linedefs would allow, at less computational cost as well.

Unfortunately for the Elementalism team, we lacked any kind of real modeling skill, so we've been limited to simple shapes or pre-fabs. That is, until now.

We are exceptionally pleased to announce that model-maestro Clay has joined the team. He's an absolute beast at Blender, and not only has already hugely improved many of the models we were already using, but has begun churning out some amazing dedicated props for us to use. It's still early days, but we're hugely excited to begin fully utilizing models (including the recent .obj support) in our maps.

Some of his contributions so far:

Image

Image

Image

Image

Image

We can't wait to show you more of what Clay comes up with!

Also, back in September (forgot to do a post update here on ZDoom), Bridgeburner56 has officially joined the Elementalism team! His work on the upcoming Age of Hell megawad blew us away, and his unique mapping style is a perfect fit for the project. We're thrilled to have him on-board, and he's fit right into the team. Like a proper champ, he's even taken on one of the most challenging mapslots we have: the last main level of the intimidating Dark episode, D4.

Spoiler: D4 by Bridgeburner56 (currently unnamed)


Elsewhere, we now have the first finished map of the Air episode: A1, Antediluvian's Wall, by Bauul. This episode takes place across floating islands suspended over an infinite sky. But don't worry, falling off is merely a teleport back to solid ground!

Spoiler: A1 by Bauul (Antediluvian's Wall)


Dreadopp has nearly finished D1 too, and it features some wonderfully creepy encounters. Definitely a map to keep you on your toes!

Spoiler: D1 by Dreadopp (currently unnamed)


Additionally, Bauul has also started work on D3. Creepy tech-bases incoming!

Spoiler: D3 by Bauul (currently unnamed)


Meanwhile, Dreadopp and Phade102 have both begun working on the Egyptian themed Water episode, where ancient water-logged temples give way to strange discoveries and other-worldly secrets.

Spoiler: Unnamed water themed maps by Dreadopp and Phade102


As for me, I've been busy with my job as a web designer, so I haven't had much time to work on my mammoth fire map, which is so big that it's been promoted to pre-boss map (that is, F4), but here's a screenshot anyway:

Spoiler: Lone screenie of F4 cuz I'm a lazy idiot, enjoy lmfao


That's it for now, stay tuned for more updates in the coming months!
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Re: Elementalism - an ambitious new 32-map megawad

Postby Collegia Titanica » Mon Oct 29, 2018 10:31 am

Excellent work, I'll enjoy this very much when it's done.
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Re: Elementalism - an ambitious new 32-map megawad

Postby DOOMERO-21 » Mon Oct 29, 2018 7:36 pm

very impressive dude.
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Re: Elementalism - an ambitious new 32-map megawad

Postby hatakethecopyninja » Tue Oct 30, 2018 1:43 pm

This looks incredible! Looking forward to it!!
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Re: Elementalism - an ambitious new 32-map megawad

Postby hybridial » Tue Oct 30, 2018 3:40 pm

Yeah, nothing much more to add than it looks great and I will definitely look forward to playing it.

At this point I look forward to quality doom user content than most professional games.
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Re: Elementalism - an ambitious new 32-map megawad

Postby Tormentor667 » Tue Nov 06, 2018 9:30 am

This is by far the most interesting stuff that I have seen for a long time... wow!
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Re: Elementalism - an ambitious new 32-map megawad

Postby popguy12 » Tue Nov 06, 2018 9:20 pm

Quick question: do you think you can make the maps load as seperate episodes? cause i use wadsmoosh to put all the episodes together and then usually ill load in maps of chaos along with extermination day. do you think you can make the 6 planned episodes load seperately and not overwrite the existing maps so that if i want to i can play throught the six episodes and the regular maps without having to reload gzdoom without this megawad?
that would make stuff a lot easier for the players. of course if you cant do this that is perfectly fine. i know from experience that it is kinda hard to do that anyways.
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Re: Elementalism - an ambitious new 32-map megawad

Postby GiraffeMan » Tue Nov 06, 2018 11:09 pm

Holy shit that looks beautiful. How the hell do people make such good looking maps anyway?
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Re: Elementalism - an ambitious new 32-map megawad

Postby Xianide » Tue Nov 20, 2018 8:01 am

Holy damn, dude! I see you're still going strong with mapping! Those screenshots look amazing! And the overall project looks promising as well! Can't wait to play it!
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Re: Elementalism - an ambitious new 32-map megawad

Postby PRIMEVAL » Thu Nov 22, 2018 8:04 pm

Goodness graphics... those screenies are sexy impressive. I'm in awe of this. Keep it up, really looking forward to this!
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Re: Elementalism - an ambitious new 32-map megawad

Postby sinaptica » Thu Nov 22, 2018 8:29 pm

I'm really getting psyched for playing this when it's ready.
Those screenshots are quite something!
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Re: Elementalism - an ambitious new 32-map megawad

Postby Hellser » Wed Nov 28, 2018 11:58 pm

I have to say, that water themed map by Dreadopp and Phade102 looks sweet. Maybe it's the brown and green color combo with the really nice skybox. Love the look of the industrial -- almost Quake like look of the first set of pictures with the gears and chains. Keep it up. I'm lovin' it!
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