Elementalism - an ambitious new 32-map megawad

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Re: Elementalism - an ambitious new 32-map megawad

Postby Ghastly » Mon Apr 02, 2018 2:40 pm

Looks great!

What kind of gameplay/difficulty are you going for? Little concerned about it getting BFG-spammy towards the end, like Scythe got.
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Re: Elementalism - an ambitious new 32-map megawad

Postby Zan » Mon Apr 02, 2018 2:43 pm

Looks awesome, good luck, definitely looking forward to this.
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Re: Elementalism - an ambitious new 32-map megawad

Postby Shadelight » Mon Apr 02, 2018 4:42 pm

Ghastly wrote:Looks great!

What kind of gameplay/difficulty are you going for? Little concerned about it getting BFG-spammy towards the end, like Scythe got.

I believe they mentioned that none of them are interested in slaughter gameplay over on Doomworld.
This looks fantastic, btw!
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Re: Elementalism - an ambitious new 32-map megawad

Postby ShadesMaster » Mon Apr 02, 2018 4:57 pm

Nice! I like the palette shift, the inclusion of 3D models where appropriate and the use of moody fog and lighting! Looks promising!
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Re: Elementalism - an ambitious new 32-map megawad

Postby Gorec » Tue Apr 17, 2018 2:33 am

i like it and i hope my computer likes it too.will there be any new enemies(non bosses)?
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Re: Elementalism - an ambitious new 32-map megawad

Postby 4thcharacter » Wed Apr 18, 2018 1:42 am

I always loved stuff with elemental crap in them. I'll download this whenever it comes out.
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Re: Elementalism - an ambitious new 32-map megawad

Postby Ryuhi » Thu Apr 19, 2018 5:09 pm

Damn those screenshots look nice, and I'm always a fan of thematic shifts like how the hubs were done in Hexen.

Definitely looking forward to this next year :D
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