Cyb's stuff also contains megabytes of custom graphics, sounds, etc etc etc. Cyb would never ask Randy to make those custom resources a part of stock ZDoom, because they simply don't belong there. By the same token, something so specific to a certain mod belongs in its own source port, not in ZDoom's base code.Sphagne wrote:My point is that with ZDoom we can make levels that would feel and look exactly like Doom 1 levels and we can make totally different things, ask Cyb if you like, and this new addition would add a new era for the level designers. I think that you do not like ACS and the opportunities that it have given us, hmm?
I was adding this stealth feature by ACS but I thought that by adding it to the engine, we can let the level designers to have it just by adding a line in the MAPINFO, not like me by doing double the total work required for a level design just to add it in my levels.
Chris, thanx for your support, what is the new AI thingy you wrote about in your first post?
ACS is not a ZDoom feature, it's a Hexen feature that has been expanded to allow for more freedom with what could already be done. Do not confuse the two concepts.