Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $


Post by Bio Hazard »

Could there be a flag in the soundinfo to not do pitch variations on a sound regardless of the choice in "sound options"

it sounds really strange when you play a wad with voiceovers (eg massmouth) and they sound all weired (weirder than they already sound)

Code: Select all

sound1     sound1     !nopchvar
or something
User avatar
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

The SNDINFO in ZDoom.wad uses $pitchshiftrange X to set an overall value for shifting sounds. Then it lists several sounds (in the Hexen section) using $pitchshift <Sound> 0, presumably to disable shifting for that particular sound. I'm kind of taking a stab here, but you can try it and see if it works.

Return to “General”