Discuss anything ZDoom-related that doesn't fall into one of the other categories.


Postby Bio Hazard » Tue Oct 28, 2003 11:04 pm

Could there be a flag in the soundinfo to not do pitch variations on a sound regardless of the choice in "sound options"

it sounds really strange when you play a wad with voiceovers (eg massmouth) and they sound all weired (weirder than they already sound)

Code: Select allExpand view
sound1     sound1     !nopchvar

or something
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Bio Hazard
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Postby HotWax » Wed Oct 29, 2003 12:57 am

The SNDINFO in ZDoom.wad uses $pitchshiftrange X to set an overall value for shifting sounds. Then it lists several sounds (in the Hexen section) using $pitchshift <Sound> 0, presumably to disable shifting for that particular sound. I'm kind of taking a stab here, but you can try it and see if it works.
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