Deathmatch feature request (a small one)

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Deathmatch feature request (a small one)

Postby Bio Hazard » Mon Oct 27, 2003 11:34 pm

I request that there be a HUD readout for the "Spread" please.

for those of you that dont know:

spread is a number on the screen that tells you how far ahead (or behind from 1st) in frags you are it would say (example)

Code: Select allExpand view
UT STYLE
Winning:
"10 / +5"
where 10 = # of frags for the person in 2nd place and +5 = how far ahead of him you are (in this case you have 15 frags)

Losing:
"15 / -5"
where 15 = # of frags for the person in 1st place and -5 = how far behind you are (in this case you have 10 frags)


pretty please?

also could it toggle to Quake3 Style count?

Code: Select allExpand view
Q3 STYLE
15 | 10 | 20

Winning:
15 is what you have, 10 is the score for 2nd and 20 is the fraglimit

Losing:
15 is what 1st place has, 10 is what you have and 20 is the fraglimit

the box containing the number is the player's color and your box always has a border around it


please? :)
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Postby Kate » Tue Oct 28, 2003 1:02 am

Skulltag has this already implemented...
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Postby Bio Hazard » Tue Oct 28, 2003 1:35 am

Destroyer wrote:Skulltag has this already implemented...


i dont play skullag :p

and if its in skulltag its all the eaiser to implement... (hint hint)
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Postby Carnevil » Tue Oct 28, 2003 4:47 am

Bio Hazard wrote:i dont play skullag :p

Well maybe you should.
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Postby Lexus Alyus » Thu Oct 30, 2003 6:15 am

Skulltag is cool... does it support all the latest Zdoom stuff (ie, cab50)? Also, how do I find out what all of the runes and stuff do? (withouit trying them in game... remember, I'm too lazy for that :-D).
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Postby Nanami » Thu Oct 30, 2003 11:29 am

It's based on 47q right now, but will be updated as soon as ZDoom is stable.

Informtion on runes and guns can be found here: http://skulltag.mancubus.net/stmanual/
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Postby Carnevil » Thu Oct 30, 2003 1:52 pm

That manual is still in development, just to warn you. I don't know if all the rune graphics and descriptions are in yet.
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