Other DOOM like games.

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Other DOOM like games.

Postby JangoFett » Mon Oct 27, 2003 5:47 pm

What are some other DOOM-Clones? I've only seen afew DOOM clones on some websites for downloads but they are currently too big. Are any of them good?:

Blood 1&2
Corridor 7
And afew others, in which I cannot remeber their names at this exact moment.
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Postby Enjay » Mon Oct 27, 2003 5:54 pm

Blood1 would be more accurately described as a Duke Nukem 3D "clone" because it uses the same basic engine. Although, Duke is often referred to as a Doom clone. Blood2 I believe is more like a quake style engine. I like Blood 1 and Duke. Never played Blood 2.

Corridor 7 is more like a Wolf 3D game - much simpler engine. I have never seen anything other than bad reviews for it.

The games which use the Doom engine are

Doom 1 & 2 (Duh!)
Heretic 1
Hexen 1
Strife

The Dooms, Heretic and Hexen are all supported by Zdoom. Strife is not, but you can load up the levels and have a look round. There is also an official Hexen expansion pack (Deathkings of the Dark Citadel), also supported by Zdoom. All these games are good IMO.

As for Doom "clones". There term is often used to mean any first person shooter, and there are many of them. Many of the older ones use the Build engine (same as Duke and Blood). You can find information on them here. http://jonof.edgenetwk.com/build/
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Postby Nanami » Mon Oct 27, 2003 10:17 pm

Enjay wrote:Doom 2

Yeah, the guys that made Doom2 TOTALLY copied off the makers of Doom.
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Postby GameArena » Mon Oct 27, 2003 10:21 pm

Bad Toys was a series of freeware games that kind of resembled Doom in the graphics style. But they kind of sucked :)
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Postby HotWax » Mon Oct 27, 2003 11:14 pm

Get Blake Stone. It r0x0rs. :roll:
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Postby Bio Hazard » Mon Oct 27, 2003 11:18 pm

HotWax wrote:Get Blake Stone. It r0x0rs. :roll:


yes blake stone was 73H 0WnZ0rZ
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Postby Kate » Tue Oct 28, 2003 1:04 am

What would ZDoom be without doom2 support?

edit: stupid me, spelled "doom2" as "zdoom".
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Postby Xaser » Tue Oct 28, 2003 9:14 pm

Hey! Nobody mentioned Chex Quest, yet!
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Postby Bio Hazard » Tue Oct 28, 2003 9:19 pm

Xaser wrote:Hey! Nobody mentioned Chex Quest, yet!


thats because Chex Quest is too cool to mention 8-)


actually that reminded me to go work on "ZChexQuest: Froot Gone Bad"
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Postby HotWax » Wed Oct 29, 2003 12:59 am

Bio Hazard wrote:actually that reminded me to go work on "ZChexQuest: Froot Gone Bad"


W00t! Yes yes, please get to it!
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Postby SargeBaldy » Wed Oct 29, 2003 1:12 am

while you're waiting for that, you can play Chex Sex, which is a very not serious chex quest mod i made in about.. 30 minutes.

http://oregonstate.edu/~lloydo/chexsex.zip

i forgot to include the chex quest sounds but maybe it's funnier that way.
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Postby Bio Hazard » Wed Oct 29, 2003 1:24 am

HotWax wrote:
Bio Hazard wrote:actually that reminded me to go work on "ZChexQuest: Froot Gone Bad"


W00t! Yes yes, please get to it!


i have fans *sniff* :)

ill get right to work on it now that i have motivation!


oh yeah and sargebaldy: you need professional help... :-I
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Postby Graf Zahl » Wed Oct 29, 2003 2:52 am

Apparently it was inevitable that Chex Quest came up. What's the obsession with this piece of crap?
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Postby SargeBaldy » Wed Oct 29, 2003 3:23 am

Bio Hazard wrote:oh yeah and sargebaldy: you need professional help... :-I
actually i was aware of that. but um.. did you play the wad? i only called it chex sex because it was the first thing that came to mind. and it's only a joke because i don't see how anyone can take chex quest serious anyway. oh and there isn't actually any chex sex in it. requires 48.cab btw
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Postby HotWax » Wed Oct 29, 2003 5:03 am

Hmm, there is apparently either a bug in ChexSex or a bug in ZDoom 2.0.50, I'm not sure which. The lightning-fast door that hides the red key behind it can only be used once from each side. If you let the door close without going through, you're trapped on that side of the door... either outside the room with no keycard, or inside the keycard room with no way out.

The door in question uses special 202 (Generic door), which looks like this: (From http://zdoom.doomworld.com/reference/ac ... #Door_Open)

202:Generic_Door (tag, speed, kind, delay, lock)
tag - Tag of affected sector
speed - How quickly the door moves
kind - What type of door this is
delay - Octics until door is automatically closed/opened
lock - Required key, if any (see key types)

This special encapsulates BOOM's generalized doors. Kind can be one of four values:

Kind Meaning
0 - Raise door and close it after delay octics
1 - Open door and leave it open
2 - Close door and open it after delay octics
3 - Close door and leave it closed

If tag is 0, then the sector on the line's back side is used.


This doesn't specify whether 202 is a once-only trigger, but I'd imagine it's not intended to be.

In ChexQuest, the values used are:

tag: 0 (Door on back of line)
speed: 255 (Damn fast)
kind: 0 (Open & Close)
delay: 20 (Self-explanatory)
lock: 0 (None)

[Edit]K, the bug is in ChexSex, not ZDoom. My ignorance of Hexen specials led me to believe something more was amiss here. Apparently Sarge forgot to set the "Repeatable Action" flag.[/Edit]
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