What is the latest, but most stable zdoom and deepsea out???

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

What is the latest, but most stable zdoom and deepsea out???

Postby Anonymous » Mon Oct 27, 2003 11:36 am

My zdoom works good for most of the time, so I am happy with it. But my Deepsea is rather old.(about a year or so) It's not a matter of where can I find this stuff, but a matter of what is most relable. Any discussion will be appreciated.
Anonymous
 

Postby Enjay » Mon Oct 27, 2003 12:03 pm

Well, the latest DeePSea is 11.82a, but 11.83 is almost ready for distribution. It features support for the new Zdoom "any texture/flat/sprite" system (been in for a couple of versions, but 11.83 supports TX_ textures too), the offsetting of hi-res textures by either world values or texels (again, something new in the latest Zdooms). Plus there quite a few other improvements, options and changes that have been incorporated since 11.82, and loads since the version that would have been current about a year ago.

Have a look at the DeePSea site ( http://www.sbsoftware.com/ ) and have a browse through the news items to get an idea of how many things have changed or been added. There's a lot.

Some of my favourite things that have been added over the last year or so:

Automatic support for DECORATE lumps in a WAD.
Improved handling of prefab copy and paste.
Changes to the checking/ searching system.
Better undo support.
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Postby Anonymous » Wed Oct 29, 2003 11:07 am

thanks Enjay. I saw your site, and I am trying to mimic the wads. Not too successful yet, but I am hoping an upgrade of my editor will help me out there. Again, thanks for your advice.
Anonymous
 

Postby Lexus Alyus » Thu Oct 30, 2003 6:23 am

Shouldn't try to mimic other peoples styles, you should try to develop your own... it's what makes us individual...
User avatar
Lexus Alyus
One day, I may actually release something...
 
Joined: 15 Jul 2003
Location: Nottingham, UK

Postby Anonymous » Thu Oct 30, 2003 10:05 am

I am not trying to mimic the way he builds, that isn't what I meant. I am trying to copy his linedef techniques. If you don't know, Enjay has a site full of example wads. The example wads are what I am trying to mimic, not his level wads. jesh, get off my case.
Anonymous
 

Postby randomlag » Thu Oct 30, 2003 3:44 pm

Mimicking another's style is really not a problem. IMO, the opposite is true.

This is one of the great ways to learn things for beginners. If one is lucky to latch onto a good model, learning a great style is a big help later on.

Applies to many other things too: arts, programming, building stuff .. you name it. No faster way to learn how to do it at least 1 right way.

So be proud that you are learning from the best.
User avatar
randomlag
 
Joined: 17 Jul 2003

Postby Lexus Alyus » Fri Oct 31, 2003 6:17 am

Mmmm, I should consider myself 'told'...

/me goes into corner and sulks for all eternity! :-D

:twisted:
User avatar
Lexus Alyus
One day, I may actually release something...
 
Joined: 15 Jul 2003
Location: Nottingham, UK

Postby Anonymous » Fri Oct 31, 2003 11:36 am

eternity isn't long enough!!! just kidding!
Anonymous
 

Postby Anonymous » Sat Nov 01, 2003 11:18 pm

I downloaded .52. Is it stable or should I download an older version?
Anonymous
 

Postby SargeBaldy » Sat Nov 01, 2003 11:29 pm

it's just fine.
User avatar
SargeBaldy
my password is grapefruit6
 
Joined: 15 Jul 2003
Location: Oregon

Postby Anonymous » Sun Nov 02, 2003 12:04 pm

ok, thanks guys. Now that the topic question is answered somebody close this topic.
Anonymous
 


Return to General

Who is online

Users browsing this forum: No registered users and 3 guests