Hello everyone!
I'm Terra-jin, just registered...
I'm an old fan of DOOM, and keep being amazed at how there is always something new to DOOM. In the early days, I discovered that there were level editors to DOOM, and I made my first maps back then. Later still, I got DeHackEd, and it allowed my to change even more of DOOM.
Now, however, I hope to be able to change EVERYTHING I ever wanted with the ZDOOM source port. I don't quite know yet how to edit the source code, so I would love to learn from you guys.
I've got a 30 page document of all my ideas for various new monsters, weapons, hazards and so on, and browsing through ZDOOM I hoped I could actually implement them all. Some would require more hard-coded changes, but I can create most of these things with DeHackEd, but I simply lack the Thing #'s, the frames, and the code pointers to create them all. Can this problem be circumvented?
Greetings,
Terra-jin
New to the forum
- Nanami
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Salutations.
Doom codepointers can be found here: http://www.doomworld.com/tutorials/codep.txt
More codepointers and bits are here: http://zdoom.doomworld.com/reference/dehacked.html
The Eternity page lists these: http://www.doomworld.com/eternity/engine/codeptrs.html
The last one is a list of DeHacked and BEX extentions, but it also has some Eternity-only changes so you'll have to sort through those.
As for the frames, DeHacked.exe should show you those. Also, Enjay can probably help with that.
Doom codepointers can be found here: http://www.doomworld.com/tutorials/codep.txt
More codepointers and bits are here: http://zdoom.doomworld.com/reference/dehacked.html
The Eternity page lists these: http://www.doomworld.com/eternity/engine/codeptrs.html
The last one is a list of DeHacked and BEX extentions, but it also has some Eternity-only changes so you'll have to sort through those.
As for the frames, DeHacked.exe should show you those. Also, Enjay can probably help with that.
- wildweasel
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