ART-attack!
- Lexus Alyus
- Posts: 4220
- Joined: Tue Jul 15, 2003 5:07 pm
- Location: Nottingham, UK
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ART-attack!
Okay, Zdoom now supports floors as walls and sprites as walls, etc... Zdoom also supports Duke3d's art format... this gets me thinking, wouldn't it be so much more usefull if I just had all of the doom textures in an Art file (or multiple art files)? It would make things easy, but I don't think it would work because the Doom editors wouldn't beable to load art files... it's a nice idea though
- Lexus Alyus
- Posts: 4220
- Joined: Tue Jul 15, 2003 5:07 pm
- Location: Nottingham, UK
- Contact:
Yeah, I'd just patch em together myself using my insanely great boredom skill! Buiold, duke... whatever, that's what I meant. A while ago randy had a screenshot that had a Blood level loaded with all of it's textures desplayed properly. I just thought that Zdoom could load art files. As we can have flats as walls and all that< i just thouight it might be easier to make art files with all the doom textures and flats, therew would be no duplications and stuff... plus, it looked like Zdoom was using bloods pallet.... multiple pallet support?