Discuss anything ZDoom-related that doesn't fall into one of the other categories.
- Lead GZDoom+Raze Developer
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- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
HotWax wrote:Argh! It's like nobody's listening!
You know how when you go to the Display applet in your Windows control panel and click on the Advanced tab and you have a nice list of resolutions and color depths to choose from? Notice how all of the listed ones actually work? That's because Windows, being your operating system, can tell by looking at your installed hardware and driver what operating systems your hardware supports. ZDoom, being a Windows program, is able to ask Windows for that same information, and so it can do something like this on startup: ...
Wrong! Just connect a monitor that isn't Plug&Play compatible or gives incorrect information and you are screwed! (That's the problem with mine) You absolutely cannot rely on that list because there is so much shitty hardware out there that doesn't work correctly. Therefore always using the lowest available resolution won't work on some computers.
Default should only be one of the standard resolutions (640x480, 800x600, 1024x768) and nothing else.
- Posts: 2841
- Joined: Thu Jul 17, 2003 12:07 am
- Graphics Processor: ATI/AMD with Vulkan Support
I don't mind the skewed resolutions in ZDoom, mainly becasue Randy's taken care of the aspect ratio differences (with the except of text, however). Playing in 1280x800 shouldn't be any different than playing in 1280x1024, with the exception that you have better vertical resolution, so things still stay in their respective places(barring the aforementioned text problem).
The only reason I run in 640x400 is because my system's not the fastest, and that's a nice trade-off for speed vs. image quality.
- Posts: 1962
- Joined: Mon Aug 11, 2003 1:50 pm
- Location: Waveney, United Kingdom
I don't mind "hugh resolutions"
, it's just that 1280x1024 is 5:4 ratio whereas every other resolution in the mentioned games are 4:3 ratio.
Yeah, tell me about it -- I didn't realise this until AFTER buying the thing. I didn't know anybody made laptops - or indeed any
TFT panels - with this aspect ratio. But then Clevo are the dogs bollocks in laptop design - hell they were the first people to offer a 3.06 HT CPU on a laptop! These guys are nuts
(not that I'm complaining). Anyway as long as it kills demons, who cares
- Site Admin
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- Joined: Wed Jul 09, 2003 10:30 pm
randy should add a 1280x800 mode
and add it yourself.
(And any other odd modes you want like 704x528.)
The Ultimate DooMer
- Posts: 2109
- Joined: Tue Jul 15, 2003 5:29 pm
- Location: Industrial Zone
Or make it like the Unreal mission pack, where you run in windowed mode (no fullscreen) and change the size of the window to change the resolution (I use something like 796x594).
- Posts: 2030
- Joined: Sat Jul 19, 2003 6:15 am
- Github ID: jengelh
- Graphics Processor: Intel with Vulkan Support
- Location: Central Germany
Vote for 80x25! It works everywhere.
Hm, if games on Linux would use the display size instead of the resolution and locked the mouse to the display size, you could have a 2048x1024 X-widescreen
or even more.
- Posts: 10002
- Joined: Fri Jul 18, 2003 6:18 pm
- Location: Idaho Falls, ID
Sweet, a new ratio, 2:1...
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- Discord: bimshwel #7516
- Location: misplaced
My favorite ratio is, and I expect always shall be, Horatio.