ZDoom 2.0.48 Build map support?

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Joined: Mon Aug 11, 2003 6:36 pm

Post by Chilvence »

Yeah, thats the effect I mean. The magic reality breaker effect - I was just remarking on how you wouldnt get the same impressive effect if you couldnt actually see the intersecting sectors.. uh .. intersect (as in the silent teleport method)

It is a cool idea for a map though, I'm surprised cyb's new void wad didnt make use of the silent teleport at one point. The effect would have fit perfectly.

Its intresting how these games actualy need you to make the sectors overlap to get that portal effect - surely its possible to make it so one portal line can link to another one somewhere else in the map.

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