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linux compiling

PostPosted: Mon Oct 20, 2003 9:19 pm
by Anonymous
Brad and myself are attempting to port skulltag to linux. I just talked to brad and he forked the ZDoom 2.0.47q source code to build the latest version of skulltag upon.

Supposedly zdoom (and hopefully skulltag) would compile under linux and i was wondering if anyone, or randy, could provide some insight as to what i am doing wrong. I used the autotools to setup the proper compile system but it is having all sorts of problems.

If this code was easily portable i wouldn't be getting as many errors as i am seeing right now. if people are interested i will paste some error output.

PostPosted: Tue Oct 21, 2003 7:13 am
by Hirogen2
The problem lies in that the OS-specific codes are different since 1.23 beta 33. The linux code part has not been updated so it the ZDoom code base does not work with Linux/*.cpp and vice versa.

http://forum.zdoom.org/viewtopic.php?t= ... ight=linux
http://forum.zdoom.org/viewtopic.php?t= ... ight=linux