linux compiling

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
Post Reply
Anonymous

linux compiling

Post by Anonymous »

Brad and myself are attempting to port skulltag to linux. I just talked to brad and he forked the ZDoom 2.0.47q source code to build the latest version of skulltag upon.

Supposedly zdoom (and hopefully skulltag) would compile under linux and i was wondering if anyone, or randy, could provide some insight as to what i am doing wrong. I used the autotools to setup the proper compile system but it is having all sorts of problems.

If this code was easily portable i wouldn't be getting as many errors as i am seeing right now. if people are interested i will paste some error output.
User avatar
Hirogen2
Posts: 2033
Joined: Sat Jul 19, 2003 6:15 am
Graphics Processor: Intel with Vulkan/Metal Support
Location: Central Germany
Contact:

Post by Hirogen2 »

The problem lies in that the OS-specific codes are different since 1.23 beta 33. The linux code part has not been updated so it the ZDoom code base does not work with Linux/*.cpp and vice versa.

http://forum.zdoom.org/viewtopic.php?t= ... ight=linux
http://forum.zdoom.org/viewtopic.php?t= ... ight=linux
Post Reply

Return to “General”