linux compiling

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

linux compiling

Postby Anonymous » Mon Oct 20, 2003 9:19 pm

Brad and myself are attempting to port skulltag to linux. I just talked to brad and he forked the ZDoom 2.0.47q source code to build the latest version of skulltag upon.

Supposedly zdoom (and hopefully skulltag) would compile under linux and i was wondering if anyone, or randy, could provide some insight as to what i am doing wrong. I used the autotools to setup the proper compile system but it is having all sorts of problems.

If this code was easily portable i wouldn't be getting as many errors as i am seeing right now. if people are interested i will paste some error output.
Anonymous
 

Postby Hirogen2 » Tue Oct 21, 2003 7:13 am

The problem lies in that the OS-specific codes are different since 1.23 beta 33. The linux code part has not been updated so it the ZDoom code base does not work with Linux/*.cpp and vice versa.

http://forum.zdoom.org/viewtopic.php?t= ... ight=linux
http://forum.zdoom.org/viewtopic.php?t= ... ight=linux
User avatar
Hirogen2
 
Joined: 19 Jul 2003
Location: Central Germany
Github ID: jengelh
Operating System: RedHat-like Linux (RHEL, Fedora, CentOS, etc) 64-bit
Graphics Processor: Intel (Modern GZDoom)


Return to General

Who is online

Users browsing this forum: No registered users and 3 guests