[KDiZD] Community Information Thread (Update Page 18)

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Postby TheDarkArchon » Fri Oct 07, 2005 6:33 pm

Not necessarily: Doom I has textures that aren't in Doom II
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Postby kc32 » Fri Oct 07, 2005 7:28 pm

Really? What textures?
I don't remember any textures in Doom I that weren't in Doom II.
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Postby SMG M7 » Fri Oct 07, 2005 7:40 pm

Lots. There's a good amount of metal textures, plus the splattered Hell Knight.
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Postby kc32 » Fri Oct 07, 2005 7:44 pm

Good to know.
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Postby Nightmare Doom » Fri Oct 07, 2005 9:31 pm

SMG M7 wrote:Lots. There's a good amount of metal textures, plus the splattered Hell Knight.


I do remeber the splattered Baron textures were in Alien Vendetta (an Doom 2 IWAD)
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Postby SMG M7 » Fri Oct 07, 2005 9:34 pm

Added, obviously. Just like in skulltag. I rather liked the splattered Baron, I wonder why ID canned it for Doom 2...
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Postby Phobus » Sat Oct 08, 2005 2:17 am

Well, it doesn't really fit in with Doom2 theme.

Besides all of what you've mentioned, Doom2 also doesn't have that grey no entry/restricted access sign. However, many people port the textures over for the purposes of keeping the variety.
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Postby Enjay » Sat Oct 08, 2005 8:02 am

As well as quite a few regular Doom textures, there is at least 1 animation and quite a few switches from Doom1 that did not make it into Doom2. See all the Doom2 switches that all look like the one called SW1BRCOM in Doom2? Go look at them in Doom1 and you'll see they are all different.

If you want a file that makes all the Doom1 textures available in Doom2, go here

http://members.lycos.co.uk/enjay001/

4th file from the bottom of the page is a WAD I put together to add all the missing Doom textures back int Doom2 (c/w correct switches - which some other WADs don't do).
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Postby SMG M7 » Sat Oct 08, 2005 11:54 am

Oh, cool. This could help with some of the maps I'm making. Would you mind if I used it myself. I'll give you credit, but I won't stay as it is.
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Postby Enjay » Sat Oct 08, 2005 2:44 pm

Sure, help yourself. That's what it's there for.
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Postby Tormentor667 » Sun Oct 09, 2005 5:11 pm

Image
Okay, some news for today concerning the last days of KDiZD developement :) The TITLEMAP is finally done, E1M1 and E1M2 are bugfree and completely finished (except COOP support but that isn't going to be that hard for both maps) and many other problems and glitches have been solved concerning resources and stuff :) We are getting closer! :)
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Postby kc32 » Sun Oct 09, 2005 5:27 pm

Close enough for a release date?
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Postby Tormentor667 » Sun Oct 09, 2005 6:10 pm

Not yet, I'm sorry, but if we keep the speed of finishing things up that we have right now, we will release KDiZD within 2005!
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Postby Bio Hazard » Sun Oct 09, 2005 6:14 pm

Tormentor667 wrote:The TITLEMAP is finally done


Eh... No it's not. I'll get to work on it when I finish KwikStrip 2.
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Postby Cutmanmike » Sun Oct 09, 2005 7:17 pm

Bio Hazard wrote:
Tormentor667 wrote:The TITLEMAP is finally done


Eh... No it's not. I'll get to work on it when I finish KwikStrip 2.


You LOVE pimping kwikstrip out don't ya? :P
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