[KDiZD] Community Information Thread (Update Page 18)

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Tormentor667
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Post by Tormentor667 »

@cutty - Was that necessary?
Toke
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Post by Toke »

needs more detailse
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Graf Zahl
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Post by Graf Zahl »

needs less moronse.
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Phobus
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Post by Phobus »

Needs a release! (pun :mrgreen: )

Anyway, I must say those vertical light gradients, with colour, are some of the most impressive things I've ever seen in doom. That or the almost perfect curve on one of thoe lights.
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Nmn
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Post by Nmn »

Good luck to KDIZD :)

Nice to see You guys taking care of this project. I'll be playing this for sure :)

EDIT:
I'm a bit concerned about how those lens flares (aka "glows") work in Gzdoom with sprite billboarding... I don't think that works too well :?
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kc32
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Post by kc32 »

Phobus wrote:Needs a release!
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Graf Zahl
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Post by Graf Zahl »

Nmn wrote:EDIT:
I'm a bit concerned about how those lens flares (aka "glows") work in Gzdoom with sprite billboarding... I don't think that works too well :?



I warned you from the start but nobody wanted to listen.
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Tormentor667
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Post by Tormentor667 »

@Zahl - Well, it would be more easy if the GZDoom OpenGL mode handles sprite clipping as the original ZDoom does that. Is this possible?
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Graf Zahl
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Post by Graf Zahl »

No. The GL code requires the z-buffer which is responsible for this.
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Tormentor667
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Post by Tormentor667 »

Err... well another thing: If you watch sprites from above or below, you get this "movable wall" effekt... can something be done about that?
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Graf Zahl
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Post by Graf Zahl »

Not really. The sprite system was never designed to handle such glows. It is almost impossible to render 2D-sprites decently in a 3D environment.
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Tormentor667
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Post by Tormentor667 »

Don't know if it is Legacy or Doomsday but one of them is capable of that...
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Nmn
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Post by Nmn »

Graf Zahl wrote:I warned you from the start but nobody wanted to listen.

Pardon me, nobody heard about GZdoom back then.

Plus, we were discussing possibilities about porting KDIZD to Zdoomgl (september 2004) when the dynamic lighting came out. That's why I resorted to a software-rednering based trick (i.e. flat sprite billboarding from every angle).

Tormentor667 wrote:Don't know if it is Legacy or Doomsday but one of them is capable of that...

They're not done with sprites (i.e. the same technique KDIZD used).
killingblair
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Post by killingblair »

o_O!

Looks great! :D
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ace
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Post by ace »

Tormentor wrote:More screenshots


...
...

[insert insane amount of :surprise:'s here]

I wish I could map like that.

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