[KDiZD] Community Information Thread (Update Page 18)
- TheDarkArchon
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- Posts: 487
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As well as quite a few regular Doom textures, there is at least 1 animation and quite a few switches from Doom1 that did not make it into Doom2. See all the Doom2 switches that all look like the one called SW1BRCOM in Doom2? Go look at them in Doom1 and you'll see they are all different.
If you want a file that makes all the Doom1 textures available in Doom2, go here
http://members.lycos.co.uk/enjay001/
4th file from the bottom of the page is a WAD I put together to add all the missing Doom textures back int Doom2 (c/w correct switches - which some other WADs don't do).
If you want a file that makes all the Doom1 textures available in Doom2, go here
http://members.lycos.co.uk/enjay001/
4th file from the bottom of the page is a WAD I put together to add all the missing Doom textures back int Doom2 (c/w correct switches - which some other WADs don't do).
- Tormentor667
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Okay, some news for today concerning the last days of KDiZD developement The TITLEMAP is finally done, E1M1 and E1M2 are bugfree and completely finished (except COOP support but that isn't going to be that hard for both maps) and many other problems and glitches have been solved concerning resources and stuff We are getting closer!
- Tormentor667
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- Bio Hazard
- Posts: 4019
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Eh... No it's not. I'll get to work on it when I finish KwikStrip 2.Tormentor667 wrote:The TITLEMAP is finally done
- Cutmanmike
- Posts: 11335
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You LOVE pimping kwikstrip out don't ya?Bio Hazard wrote:Eh... No it's not. I'll get to work on it when I finish KwikStrip 2.Tormentor667 wrote:The TITLEMAP is finally done