[KDiZD] Community Information Thread (Update Page 18)

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Postby NiGHTMARE » Thu Oct 06, 2005 3:10 pm

I did suggest allowing the glows to be turned on and off with a keybind.
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Postby Graf Zahl » Thu Oct 06, 2005 3:17 pm

Easier said than done. You'd need a switchable decoration for that but doing so would introduce an incompatibility because their handling has changed for 2.1.0. Besides, although the glows don't look perfect in OpenGL doesn't mean they look bad.
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Postby NiGHTMARE » Thu Oct 06, 2005 3:18 pm

Well, we already have switchable use signs, so wouldn't the same incompatability apply for those?
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Postby Cptschrodinger » Thu Oct 06, 2005 3:48 pm

Was that a Fvoxel shellbox in one of those screen shots?
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Postby Graf Zahl » Thu Oct 06, 2005 4:00 pm

NiGHTMARE wrote:Well, we already have switchable use signs, so wouldn't the same incompatability apply for those?



I never took a look at how they work.
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Postby ace » Thu Oct 06, 2005 6:37 pm

Sniper joe wrote:Was that a Fvoxel shellbox in one of those screen shots?


Looks to me like a 16-angle sprite.
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Postby Nightmare Doom » Thu Oct 06, 2005 7:43 pm

Well here's the pic of the new super shotgun

Spoiler:
Last edited by Nightmare Doom on Thu Oct 06, 2005 8:09 pm, edited 3 times in total.
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Postby kc32 » Thu Oct 06, 2005 8:02 pm

Why exactly couldn't you just use the Doom 2 Super Shotgun? This runs on a Doom 2 IWAD, right?
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Postby DomRem » Thu Oct 06, 2005 8:03 pm

No, the final version is supposed to be for Doom 1/Ultimate Doom, IIRC.
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Postby Nightmare Doom » Thu Oct 06, 2005 8:05 pm

DomRem wrote:No, the final version is supposed to be for Doom 1/Ultimate Doom, IIRC.


Nah

Make the Final Version for Doom 2.
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Postby Siggi » Thu Oct 06, 2005 8:10 pm

Nightmare Doom wrote:Make the Final Version for Doom 2.

Not going to happen, not for debate either.
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Postby Tormentor667 » Thu Oct 06, 2005 8:20 pm

@NightmareDoom - Has something to do with copyright issues, we already talked with id-software staff about that issue and we have to stick on DOOM1 and replace DOOM2 stuff with our original work!

@Ace - No, not 16-angled, just 8-angled (although some items have now 16 angles like the Rocket Box)
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Postby SMG M7 » Thu Oct 06, 2005 8:45 pm

Maybe I'm just being nitpicky, but that shotgun just seems off in the coloring. The furthest glove looks out of color and the stock of the gun is goofy. But I can't do any better with Doom's palette, so don't worry about it. :P
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Postby Cptschrodinger » Thu Oct 06, 2005 8:47 pm

AAHHHH! Zombie imp?
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Postby ace » Thu Oct 06, 2005 8:51 pm

Tormentor667 wrote:@NightmareDoom - Has something to do with copyright issues, we already talked with id-software staff about that issue and we have to stick on DOOM1 and replace DOOM2 stuff with our original work!


Looks like I need to get Doom I then... :p

@Ace - No, not 16-angled, just 8-angled (although some items have now 16 angles like the Rocket Box)


Hm... okay then, that angle of the shell box just looks like it would be from a different angle. Then again, I guess it wouldn't make sense to rotate it 45 degrees which would make it look weird.
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