[KDiZD] Community Information Thread (Update Page 18)

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Postby Tormentor667 » Thu Oct 06, 2005 10:06 am

@cutty - Was that necessary?
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Postby Toke » Thu Oct 06, 2005 10:12 am

needs more detailse
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Postby Graf Zahl » Thu Oct 06, 2005 10:35 am

needs less moronse.
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Postby Phobus » Thu Oct 06, 2005 10:53 am

Needs a release! (pun :mrgreen: )

Anyway, I must say those vertical light gradients, with colour, are some of the most impressive things I've ever seen in doom. That or the almost perfect curve on one of thoe lights.
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Postby Nmn » Thu Oct 06, 2005 12:01 pm

Good luck to KDIZD :)

Nice to see You guys taking care of this project. I'll be playing this for sure :)

EDIT:
I'm a bit concerned about how those lens flares (aka "glows") work in Gzdoom with sprite billboarding... I don't think that works too well :?
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Postby kc32 » Thu Oct 06, 2005 12:07 pm

Phobus wrote:Needs a release!
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Postby Graf Zahl » Thu Oct 06, 2005 1:08 pm

Nmn wrote:EDIT:
I'm a bit concerned about how those lens flares (aka "glows") work in Gzdoom with sprite billboarding... I don't think that works too well :?



I warned you from the start but nobody wanted to listen.
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Postby Tormentor667 » Thu Oct 06, 2005 1:28 pm

@Zahl - Well, it would be more easy if the GZDoom OpenGL mode handles sprite clipping as the original ZDoom does that. Is this possible?
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Postby Graf Zahl » Thu Oct 06, 2005 1:32 pm

No. The GL code requires the z-buffer which is responsible for this.
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Postby Tormentor667 » Thu Oct 06, 2005 1:44 pm

Err... well another thing: If you watch sprites from above or below, you get this "movable wall" effekt... can something be done about that?
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Postby Graf Zahl » Thu Oct 06, 2005 1:47 pm

Not really. The sprite system was never designed to handle such glows. It is almost impossible to render 2D-sprites decently in a 3D environment.
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Postby Tormentor667 » Thu Oct 06, 2005 1:51 pm

Don't know if it is Legacy or Doomsday but one of them is capable of that...
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Postby Nmn » Thu Oct 06, 2005 2:00 pm

Graf Zahl wrote:I warned you from the start but nobody wanted to listen.

Pardon me, nobody heard about GZdoom back then.

Plus, we were discussing possibilities about porting KDIZD to Zdoomgl (september 2004) when the dynamic lighting came out. That's why I resorted to a software-rednering based trick (i.e. flat sprite billboarding from every angle).

Tormentor667 wrote:Don't know if it is Legacy or Doomsday but one of them is capable of that...

They're not done with sprites (i.e. the same technique KDIZD used).
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Postby killingblair » Thu Oct 06, 2005 2:38 pm

o_O!

Looks great! :D
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Postby ace » Thu Oct 06, 2005 3:00 pm

Tormentor wrote:More screenshots


...
...

[insert insane amount of :surprise:'s here]

I wish I could map like that.
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