Player particles in DM

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Player particles in DM

Postby Hirogen2 » Wed Oct 15, 2003 3:32 am

When an -altdeath (+deathmatch 2) game is started in 2.0.47i, a white-ish fountain is spawned over the player. Is there any more information about it, intention, purpose?
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Postby bimshwel » Wed Oct 15, 2003 9:47 am

Maybe it's a secret hidden feature. If no details emerge, call Apogee and say "Aardwolf."
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Postby Nanami » Wed Oct 15, 2003 1:04 pm

I know in SkullTag when someone disconnects there's red particles. It's probably just a feature.
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Postby Bio Hazard » Wed Oct 15, 2003 11:52 pm

i think the particles symbolize that temp immortal on spawn thing
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Postby Carnevil » Thu Oct 16, 2003 8:32 pm

Nanami wrote:I know in SkullTag when someone disconnects there's red particles. It's probably just a feature.

I'm pretty sure Randy wrote the function that makes those particles. IIRC it's a ZDoom thing.
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Re: Player particles in DM

Postby Carnevil » Thu Oct 16, 2003 8:33 pm

Hirogen2 wrote:When an -altdeath (+deathmatch 2) game is started in 2.0.47i, a white-ish fountain is spawned over the player. Is there any more information about it, intention, purpose?

I believe that's an effect symbolizing respawn invulnerability. It's just like the flickering player in Skulltag. In Skulltag, I actually added a "respawn protection effect" option, where you can switch between ZDoom's, Skulltag's, or none. It's in Display Options IIRC.
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