Quaking screenshaking

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Quaking screenshaking

Postby Hirogen2 » Wed Oct 15, 2003 3:30 am

Is there any reason why a screenshaking via RadiusQuake() doesnot "show up" when in noclip mode or APROP_Frozen(?) / APROP_TotallyFrozen?
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Hirogen2
 
Joined: 19 Jul 2003
Location: Central Germany
Github ID: jengelh
Operating System: RedHat-like Linux (RHEL, Fedora, CentOS, etc) 64-bit
Graphics Processor: Intel (Modern GZDoom)

Postby Anonymous » Thu Oct 16, 2003 5:09 am

since i dont know much about doom as others, i can only guess its because the ground isnt really moving, but instead the player/camera.

(i noticed you had no replies in this, and i hate it when people do that to me :) )
Anonymous
 

Postby Hirogen2 » Thu Oct 16, 2003 5:32 am

Yes, if you look at the overlay automap you will notice you do not move a bit,
even if you stand on a cliff you do not fall down. However, adding a
move-effect would be cool though.
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Hirogen2
 
Joined: 19 Jul 2003
Location: Central Germany
Github ID: jengelh
Operating System: RedHat-like Linux (RHEL, Fedora, CentOS, etc) 64-bit
Graphics Processor: Intel (Modern GZDoom)


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