How palettes work with hardware rendering?

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How palettes work with hardware rendering?

Postby Trusty McLegit » Sat Apr 30, 2022 4:29 pm

Hi, I'm working on a standalone game for GZDoom, though I'm still somewhat new to Doom modding. I'm using Nash's Standalone Game Template as a reference, and I'm curious what, if any relevance the included palette lump will have on my game if I'm only planning on having the game run in hardware modes and all my 2D assets will likely be PNGs.
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Re: How palettes work with hardware rendering?

Postby Rachael » Sat Apr 30, 2022 4:37 pm

It no longer has a big effect on your game, it used to, though.

If someone runs in 8-bit software rendering or uses the palette tonemap it will use the palette, or if they use any mods that utilize the palette. Otherwise there isn't much to worry about.
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Re: How palettes work with hardware rendering?

Postby Trusty McLegit » Sat Apr 30, 2022 4:39 pm

Okay, perfect. Thanks! :D
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